Quote Originally Posted by Niwashi View Post
As for the materials crossing between different classes, each still lists just a single item type. I organize by types like "Ingredient" or "Reagent" rather than "materials I useas Culinarian" or "materials I use as Alchemist". That way, even if I have to go to multiple retainers to get all the items I'll need, I at least know which of them would have any particular material, since each of my retainers has certain item types they hold.

(Of course, that doesn't help in regards to the real problem of lack of space, but at least it aids in organizing the stuff I have and where it's spread out across multiple retainers.)
That would be confusing as hell to me. I do not even think SE has the proper labels for them at times, I just ignore that. I am not complaining i do not know where things are, I have a good long term memory but poor short term. So I can be like, ok I need this, click on the retainer but once I am in that menu, if i forget what the other materials are (again poor short term) I have to click on the crafting log twice to bring it up (I think it is a bug or something, I do not know why it requires being clicked on twice when in a retainer menu or whatever) then I have to exit that retainer, and then go to the other. It is just too much time wasted on menu bloat with this kind of system. This retainer system was a relic from 1.0. We do not have selling wards, we have too many items, we should have a complete different system all together, it is very outdated.