
Originally Posted by
Shurrikhan
XIV does give a ridiculously high amount of inventory slots. But it also requires a ridiculously high amount of slots.
Personally, I'd rather need fewer items in the first place, so that I'm not having to access retainers (however free those 150 slots each on the first 2 may be), etc., or at least that the game functions that most require huge additional amounts of space have that space allotted just to them (I realize that may shout out more negatives and positives to others; that's just my preference, even as someone who rarely crafts or gathers).
Now, any such changes may bring about a vastly different feel to the game, such as through the addition of a glamour log, additional means of gear trade-ins, increased overlap in gear usability, changes to gear longevity or dependency, changes to how dyes work (e.g. requiring just a standard item, as with repairs, and being available only to crafters or as an action purchased directly from dyers (previously dye vendors)), changes to how adding glamours works, the addition of class-specific additional space for gatherers and crafters, etc., etc., but honestly, a lot of those seem worthwhile QoL improvements in and of themselves. Their overall effect in combination would just be a very satisfying bonus.