Page 19 of 100 FirstFirst ... 9 17 18 19 20 21 29 69 ... LastLast
Results 181 to 190 of 994
  1. #181
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    Yes I know but I want to point this out in case others reading do not get that.
    I'm ignoring the points you keep raising because it revolves around the idea that even one extra retainer is truly necessary, much less six. The whole "FFXIV inventory is more a rip off because of x cost over y months" is solely based on that mistaken idea. Think about it - the idea that you need 1400 inventory slots on just your retainers, plus your 100 inventory and 300 armory chest slots (for a total of 1800 usable slots) is just a tad ridiculous for the average player, don't ya think?

    Fact is, the average experience (which is what they should base inventory increase decisions on - basing it on super users such as yourself simply isn't feasible) is one where what we currently have is sufficient, if occasionally cumbersome. Do a bit of cleaning, only keep what you really want or need and can't be easily replaced, and only hold on to hard to obtain materials for crafting...and I think you'll find that our current inventory offering is enough...and the armory expansion and +40 to general inventory will simply help make that even more feasible.
    (1)
    Last edited by Berethos; 05-07-2017 at 09:58 AM.

  2. #182
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Berethos View Post
    I'm ignoring the points you keep raising because it revolves around the idea that even one extra retainer is truly necessary, much less six. The whole "FFXIV inventory is more a rip off because of x cost over y months" is solely based on that mistaken idea. Think about it - the idea that you need 1400 inventory slots on justyour retainers, plus your 100 inventory and 300 armory chest slots (for a total of 1800 usable slots) is just a tad ridiculous for the average player, don't ya think?

    Fact is, the average experience (which is what they should base inventory increase decisions on - basing it on super users such as yourself simply isn't feasible) is one where what we currently have is sufficient, if occasionally cumbersome. Do a bit of cleaning, only keep what you really want or need and can't be easily replaced, and only hold on to hard to obtain materials for crafting...and I think you'll find that our current inventory offering is enough...and the armory expansion and +40 to general inventory will simply help make that even more feasible.
    You are ignoring those points because it is quite clear you do not care about glaming all the different jobs, playing them well, while crafting. I explained or tried to what it is really like to craft in this game, and upgrade gear. We have too much space being wasted with currency WE ARE FORCED TO HANG ON TOO! (Because we only get so much per week and sometimes up to 7 weeks (and was 7 weeks before this latest patch) The way we have to buy things off the market board, to how the glam system is, to currency holding, to how much materials are needed to craft, it is just too much items. I do not want to even craft anymore because of the lack of streamline items in between retainers, the cost of materials on the market board forcing you to horde at times, because if you are not careful, you can end up spending more in materials then the result. I looked up your job levels, even me as an alt has more status in crafting then you, and the thing is you simply do not understand is, I do not even feel like crafting anymore, because of all the items I need.

    I am tried of having no room for all the materials I need, get drops, room for item upgrades, it takes too much time moving things around, I am simply tired at this point. The reason I WANT TO CRAFT is because i like doing it, but the time wasted on finding items and retainer menu bloat is insane. I made an alt for a reason, and it end up going unused because the time I wanted to save while crafting is not there since I need my own gear and glams as well and I am not buying 2 + retainers on 2 accounts, and I made this alt account so I wouldn't be buying 6 retiners because it cost as much as a sub anyway. The reason I am here is because as a crafter main I tried everything this game has to offer and I am still up in arms of wasting too much time collecting items for crafting. This is why I stopped crafting, I had enough, so I jsut said screw it and made a 270 i level SMN because I am not crafting anymore because the inv bloat is infuriating.

    FFXIV retainers is a rip off with the item bloat they give us trying to make us spend double our sub, a lot of others vocal this too and it is hard to understand to a person that only has like 2- level 60s, fishing to 60 and maybe 2 craftings? to 60. That pretty much tells me you are not crafting or gathering since you can't really do anything off that.

    What they are adding is not enough, it is not even enough for HW let alone HW +SB, they are getting close to skipping 2 expansions of not fixing item bloat. What is a "tad ridiculous" is the fact 1800 spots is not enough to function in this game, and a big reason for that alone is the retainer menu bloat. It is frustrating it got to the point I do not want to play what I enjoy most (crafting and gathering) Unless you know how collectables work and how hard it is to transition to one activity to another due to lack of space, I do not think you have much room to speak on, on how much room is enough to need to function in this game.

    If they do not, or can't do anything to fight the bloat or even menu bloat of retainers, then EVERYTHING needs to be DOUBLED! 50 per slot in armory, 200 on hand, 350 per retainer. We need what we should of got in HW + cover SB , and we are not getting that.

    Quote Originally Posted by Shurrikhan View Post
    XIV does give a ridiculously high amount of inventory slots. But it also requires a ridiculously high amount of slots.

    Personally, I'd rather need fewer items in the first place, so that I'm not having to access retainers (however free those 150 slots each on the first 2 may be), etc., or at least that the game functions that most require huge additional amounts of space have that space allotted just to them (I realize that may shout out more negatives and positives to others; that's just my preference, even as someone who rarely crafts or gathers).

    Now, any such changes may bring about a vastly different feel to the game, such as through the addition of a glamour log, additional means of gear trade-ins, increased overlap in gear usability, changes to gear longevity or dependency, changes to how dyes work (e.g. requiring just a standard item, as with repairs, and being available only to crafters or as an action purchased directly from dyers (previously dye vendors)), changes to how adding glamours works, the addition of class-specific additional space for gatherers and crafters, etc., etc., but honestly, a lot of those seem worthwhile QoL improvements in and of themselves. Their overall effect in combination would just be a very satisfying bonus.
    In the end, I am struggling to keep playing due to inventory issues. In fact I do not even play this because it is a "great game" but mo so I like being around my friends and want to help them. I only craft for friends atm, and maybe simple crafts with huge profit margin, staying away from the big stuff, due to item frustrations. Just takes too much time to deal with. Sure drive people to quit because of item overload just because you have a few things leveled, I guess that is beast for the game.
    (12)
    Last edited by Ama_Hamada; 05-07-2017 at 12:38 PM.

  3. #183
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ama_Hamada View Post
    dyes and the fact it does not hold sets that it should hold has been talked about. Even if can be stored, if we want to rare dye it (rl money or super high gil cost) people tend to keep them on hand...
    While I think dyes should be permanent as someone else suggested(hah, if they want us to rent storage they certainly wouldn't do this) would be a good thing. Even if the armoire continued to remove dyes, I think this would put the game in a far better state than it is right now in terms of storage. That being said, it might take away some of the passion and fire in the community for inventory changes since this would like mollify a bunch of people.
    (0)
    Last edited by Lycieus; 05-09-2017 at 02:52 AM.

  4. #184
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lycieus View Post
    That being said, it might take away some of the passion and fire in the community for inventory changes since this would like mollify a bunch of people.
    Making dyes permanent, while an important QoL change, would not have a big enough impact on the inventory issues to stop our criticisms. It needs to be a combination of multiple changes.
    (8)

  5. #185
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    The item bloating is real. Keeping only what we need would make sense if this game wasn't so extensive in the crafting/gathering/glamour area. Its easy to say to stop hoarding when you're not collecting the six different types of tokens just to complete either part of an item or a quest.

    At day's end, the fact remains that the devs have not made it easy for even the average player to catalogue properly their own items.
    (10)

  6. #186
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Also, seasonal exclusive furniture that will eventually starts from $5 each even if it's a freaking, bloody consumable.

    To be fair, recently they have put quite a fair amount of basic furniture on housing NPCs.
    (7)
    Last edited by SokiYagami; 05-09-2017 at 01:41 AM.

  7. #187
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SenorPatty View Post
    The item bloating is real. Keeping only what we need would make sense if this game wasn't so extensive in the crafting/gathering/glamour area. Its easy to say to stop hoarding when you're not collecting the six different types of tokens just to complete either part of an item or a quest.
    At day's end, the fact remains that the devs have not made it easy for even the average player to catalogue properly their own items.
    condensing a chat between 2 different friends:

    FFXIV would befit more say wow's glam log (I know it has been bought up here but not the next thing) or what runescape does. They put gear into an interface, the item wont be an item anymore but a perm glam item for anything. They also have customization tabs in the bank, where we could in theory make one retainer for mining items, one for refined mining items, one for alch, one for cooking, but the problem with this, cooking takes more then 175 inventory spots and crosses with alch most of the time. So due to menu bloat between retainers, crafting gets hard unlike runescape where you can just go though your custom tabs quickly.

    Like ama said here before, I hate crafting items because of inventory issues, there is just too many items. How are we going to function in SB when we are not even given enough to function now, and this first stage change, does not do anything to change things. So the game punishes you and makes you buy 6 retainers when you want to glam different jobs and have all the crafts to 60 and try to 4 star craft.

    6 retainers is not enough and they make you pay double your sub to do so, that is the rip off.
    (5)

  8. #188
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    My point was about the armoire being made into a glamour log pacifying ppl, not making dyes permanent doing so. I agree, people would still have very valid concerns if dyes were made permanent.
    (4)

  9. #189
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Ama_Hamada View Post
    They also have customization tabs in the bank, where we could in theory make one retainer for mining items, one for refined mining items, one for alch, one for cooking, but the problem with this, cooking takes more then 175 inventory spots and crosses with alch most of the time.
    As for the materials crossing between different classes, each still lists just a single item type. I organize by types like "Ingredient" or "Reagent" rather than "materials I use as Culinarian" or "materials I use as Alchemist". That way, even if I have to go to multiple retainers to get all the items I'll need, I at least know which of them would have any particular material, since each of my retainers has certain item types they hold.

    (Of course, that doesn't help in regards to the real problem of lack of space, but at least it aids in organizing the stuff I have and where it's spread out across multiple retainers.)
    (1)

  10. #190
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Niwashi View Post
    As for the materials crossing between different classes, each still lists just a single item type. I organize by types like "Ingredient" or "Reagent" rather than "materials I useas Culinarian" or "materials I use as Alchemist". That way, even if I have to go to multiple retainers to get all the items I'll need, I at least know which of them would have any particular material, since each of my retainers has certain item types they hold.

    (Of course, that doesn't help in regards to the real problem of lack of space, but at least it aids in organizing the stuff I have and where it's spread out across multiple retainers.)
    That would be confusing as hell to me. I do not even think SE has the proper labels for them at times, I just ignore that. I am not complaining i do not know where things are, I have a good long term memory but poor short term. So I can be like, ok I need this, click on the retainer but once I am in that menu, if i forget what the other materials are (again poor short term) I have to click on the crafting log twice to bring it up (I think it is a bug or something, I do not know why it requires being clicked on twice when in a retainer menu or whatever) then I have to exit that retainer, and then go to the other. It is just too much time wasted on menu bloat with this kind of system. This retainer system was a relic from 1.0. We do not have selling wards, we have too many items, we should have a complete different system all together, it is very outdated.
    (1)

Page 19 of 100 FirstFirst ... 9 17 18 19 20 21 29 69 ... LastLast