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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Synrin View Post
    The issue that has been present for a while is that healers have DOWN TIME so they can DPS. This is bad. There should be no down time that healers, whose main job is healing, have time to DPS (or get flamed for not DPSing).
    There is nothing you can do about that, though.

    The incoming unavoidable damage is fixed. The skill and gear of a healer is not. So anything above the minimum skill and gear will have some degree of downtime. You can raise the minimum skill and you can raise the minimum gear, but in the end, downtime is gonna be a thing and DPS the most valuable thing to add in that downtime. And that includes indirect DPS via balance cards or similar buffs.

    The core issue is that mitigating and healing are superfluous roles and kept on life support via unavoidable damage. The only thing that really matters is damage. So the metagame agenda is to mitigate/heal as much as absolutely necessary and put the rest into DPS. There's nothing you can change about that. And increasing the requirements, well... see above. It boils down to making healing (and tanking) less accessible.
    (3)

  2. #2
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zojha View Post
    There is nothing you can do about that, though.
    Not me, but the game designers can if they wanted to. That is why it is only an idea. DPSing here and there, no problem, but XIV compared to other games allows it a lot more, at least in healers' case. As I've said, it's fun to DPS even as a healer, I suppose that is supposed to be the challenge the healer role gets (since healing-intensive day to day content is unexisting), but at the same time cleric stance and the whole concept of it can be improved.
    (3)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zojha View Post
    **snip**The only thing that really matters is damage. So the metagame agenda is to mitigate/heal as much as absolutely necessary and put the rest into DPS. **snip**
    This is, IMHO, the biggest problem that FFXIV faces as an MMORPG. There are three roles in the trinity, not one. If what you're saying is true, then we should all re-roll DPS and forget about anything else. I know that's not what you are suggesting, but that first sentence of yours perfectly describes the biggest thing wrong in this game and community as far as I am concerned. If it's really true, it makes the game one dimensional.
    (7)