Sorry but if you can't remember to get in Cleric stance to do damage, or out of it to heal, there are bigger problems for you to face being a healer than using a stance that has no bearing on your ability to actually heal.
Sorry but if you can't remember to get in Cleric stance to do damage, or out of it to heal, there are bigger problems for you to face being a healer than using a stance that has no bearing on your ability to actually heal.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)
I really dislike hearing people go "Healers need more DPS" or "Take out cleric stance, let us DPS and heal at the same time". You know what you get then? 2.5 white mages, who just enter a dungeon and spam holy instead of healing because they can stunlock mobs anyway, then get reeeal mad when you have to holmgang through pulls because they're DPSing instead of healing. That's how you get premades of one warrior and 7 white mages, because if they have DPS equivalent to an actual DPS class like they did in 2.5, why bother bringing the actual DPS classes? In 2.0, the ideal coil comp was all bards after all, since they had DPS equivalent to a melee or caster class, but could move and shoot. And let's not even get into what a nightmare PvP would be if the already impossible to kill healers could DPS just as hard as well...
It's just a bad idea. Fricking heal, it's your job- and if you don't like it, go be a DPS and suck it up about the queue times. Don't get me wrong, I don't mind healers DPSing, and I understand there can be a lull in healing where it's awesome if you wanna do some DPS, but when so many complain about it nigh-constantly, like it's their job, and they should be "A DPS but green and with more benefits" maybe they need to step back and remember what they queued for first. You can't attract more people to playing healer if you make it a DPS that can heal- then you'll just get a bunch of DPS that can heal.
You're delusional if you think there's any world where cleric stance goes away and healers keep the dps level they have right now. I can assure that will NEVER happen. Not in the most toxic drug induced hallucinations will it ever occur. I can't be any clearer than that.How does less risk to DPS result in a DPS reduction? It'd increase the healers who would actively DPS, no? I agree it removes the risk in DPS'ing as a healer, however, and there are plenty of healers who -like- that risk. I feel like you couldn't change the existing healing classes. You'd have to add a healer that doesn't use Cleric Stance but MND scales their DPS as well as heals. A new job. Except then the existing healers would be ticked off about, 'EZ Mode,' class and not getting a, 'Proper new Healer.'
There is a balance to MMO's and healers are LUCKY to have cleric stance in ffxiv because otherwise they would do significantly less damage. In any scenario where the devs removed cleric stance and made healer damage spells scale off of mind, they would still reduce healer dps overall from where it is right now as the price to be paid for no longer having to deal with the opportunity cost and risk of cleric stance.
Stop asking for cleric stance to be removed... because you might just get what you're asking for. It will not turn out the way you imagine it, I can guarantee it.
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?
i have the opposite position. make damage scale on MND to whatever points the devs are comfortable with healers doing DPS.
but keep Cleric Stance as a skill that boosts Accuracy at the expense of Healing potency. so you only have to use it for hard content, people who are doing hard content should also be able to handle that.
on easy content people won't miss, so they won't need it.
There is nothing you can do about that, though.
The incoming unavoidable damage is fixed. The skill and gear of a healer is not. So anything above the minimum skill and gear will have some degree of downtime. You can raise the minimum skill and you can raise the minimum gear, but in the end, downtime is gonna be a thing and DPS the most valuable thing to add in that downtime. And that includes indirect DPS via balance cards or similar buffs.
The core issue is that mitigating and healing are superfluous roles and kept on life support via unavoidable damage. The only thing that really matters is damage. So the metagame agenda is to mitigate/heal as much as absolutely necessary and put the rest into DPS. There's nothing you can change about that. And increasing the requirements, well... see above. It boils down to making healing (and tanking) less accessible.
I mean personally if it was up to me, I'd have fights more healing intensive/harder to find downtime, than cleric stance hybridding. I love the playstyle of hybrid dps/healer which is why I play Scholar; but I'd rather be forced into healing smarter and being punished more for trying to cheese it than being a hybrid.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)
Not me, but the game designers can if they wanted to. That is why it is only an idea. DPSing here and there, no problem, but XIV compared to other games allows it a lot more, at least in healers' case. As I've said, it's fun to DPS even as a healer, I suppose that is supposed to be the challenge the healer role gets (since healing-intensive day to day content is unexisting), but at the same time cleric stance and the whole concept of it can be improved.
the issue is the greater part of the game is grinding content you're overgeared for.
it can happen and it does happen on occasion but that goes away when you outgear the content.
the Vault last boss is a good example of where this happens and you currently can't out gear it all that much. that's a difficult-ish thing to heal when your healer is minimum iLv and when 1 or 2 members take any avoidable damage the fight may fail. this is a unique situation because there's a very narrow min and max iLv restriction. most of the content that people deal with on the regular basis at level cap many people are way overgeared.
So am I the only healer thats ever let a tank die while dpsing in cleric, I main tanks and I can certainly assure you that healers have let me die from being in cleric to.
"Fairness" isn't giving everyone the same thing. That would be very unfair to be quite frank. Fairness is determined by giving ppl what they deserve or need. Healers need damage spells for virtually all content in this game. DPS do not need an excess of healing spells because during solo content their damage output (when rotations are done correctly) is high enough that they are in no real danger of dying. In group content, the healers take care of them.
Last edited by OpheliaHeartilly; 05-09-2017 at 12:39 AM.
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