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  1. #1
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jennestia View Post
    Balance. For example, did you honestly expect to be able to stack 3 + 20 STR materia on something with absolutely zero risk?
    That's not exactly "balance", really, as 2x +16 STR materias (or +30 Attack Power) materias are going to be inherently "unbalancing." It's ultimately an economic thing to make the dual materia items super rare.

    There's a strong argument that this is too punishing though. After all, to get a good materia you need to burn a good item. Just a quick recap of what it takes to get a 2x materia item, if you're lucky.

    Get an item to 100% Spiritbond -> Convert to materia
    Get an item to 100% Spiritbond -> Convert to materia
    Get a 3rd item
    Attach materia 1 (100% success)
    Attach materia 2 (25% success)

    That means that if you fail on the 2nd attachment you are basically throwing away 3 whole items, and not just 3 made items but 3 items you had to put significant effort to grind spiritbond.

    For an expected value of items you can expect to burn to get a 2x materia item: 12. That just seems like a LOT of items and possibly too far on the "rarity" spectrum. For 3x materia: 57.

    I don't know, but this seems a little ridiculous to me, and while I do understand that dual materia items are incredibly powerful, it doesn't really make them "balanced" by making them more rare, it just makes them less common.

    Looking at the Item prices I've seen on my server for things with 2 materia, 8-20m gil... And I understand why, after all it takes a huge effort to get. But with Gil draining from the economy rapidly, and the fact that even level 50 leves only give a mere 6-10k gil, I'm not sure how the economy can sustain itself in this way for too long.

    In essence, there won't be enough gil in the system for items with more than 1 materia to be saleable.
    (0)
    Last edited by Hachiko; 10-25-2011 at 06:01 AM.

  2. #2
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Hachiko View Post
    That's not exactly "balance", really, as 2x +16 STR materias (or +30 Attack Power) materias are going to be inherently "unbalancing." It's ultimately an economic thing to make the dual materia items super rare.

    There's a strong argument that this is too punishing though. After all, to get a good materia you need to burn a good item. Just a quick recap of what it takes to get a 2x materia item, if you're lucky.

    Get an item to 100% Spiritbond -> Convert to materia
    Get an item to 100% Spiritbond -> Convert to materia
    Get a 3rd item
    Attach materia 1 (100% success)
    Attach materia 2 (25% success)

    That means that if you fail on the 2nd attachment you are basically throwing away 3 whole items, and not just 3 made items but 3 items you had to put significant effort to grind spiritbond.

    For an expected value of items you can expect to burn to get a 2x materia item: 12. That just seems like a LOT of items and possibly too far on the "rarity" spectrum. For 3x materia: 57.

    I don't know, but this seems a little ridiculous to me, and while I do understand that dual materia items are incredibly powerful, it doesn't really make them "balanced" by making them more rare, it just makes them less common.

    Looking at the Item prices I've seen on my server for things with 2 materia, 8-20m gil... And I understand why, after all it takes a huge effort to get. But with Gil draining from the economy rapidly, and the fact that even level 50 leves only give a mere 6-10k gil, I'm not sure how the economy can sustain itself in this way for too long.

    In essence, there won't be enough gil in the system for items with more than 1 materia to be saleable.
    you are right, this system does seem very punishing. but it is ment to be. if you are willing to try and get a 3 piece materia item, then its going to cost u alot of money in attempts, this is how its supposed to be, its a money sink. its designed to fail more than it wins. but the wins have a great reward attached. so it entice's you to try. like a fruit machine every1 knows that it don't pay out often but that don't stop ppl putting money in to try and win. why? coz big rewards if u do win. the problem with ff14 is to many ppl are too rich and have nothing to spend there money on. now they do. normal everyday ppl like me can look forward to a one piece materia item. but the super rich will strive for that thing alittle special. this is the way the world works, if you are that rich person that is spending alot of money trying to make a 4-5 materia slot item, then don't complain when it fails coz there are ppl that would love to make a 2 slot item, so think of the little ppl. and if u are like me and can only afford a one slot. don't complain that the rich get better than us. coz look around in real life this is how the world works my friends :P
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    Last edited by grandm; 10-25-2011 at 05:53 PM.
    What I have shown you is reality. What you remember, that is the illusion.