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  1. #11
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    35 million budget and PLD gets a subpar Holy animation? I'm glad we got an aoe finally, but It's a bit underwhelming. I mean atleast give us Judgment Blade from tactics.
    (0)

  2. #12
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Lots of people are assuming that it's PLD version of Holy, and I'm not denying that possible theory.

    However, I think it could also be another spell to replace Stoneskin: namely, Phalanx. In FFXI, Red Mages and Paladins can cast it, and it's holy-based.

    ... But anyway. As pointed out countless times before, PLD is in dire need of a new AoE move, so yeah. We'll see.
    (0)

  3. #13
    Player
    Deus_ex_Machina's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    94
    Character
    Levi Invidia
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    A defensive cool down that need to be channeled (hard casted) hasn't been well revived in the community. We have "Clemency" as an example, it's great in design! 1200 potency heal, and when you heal another, you heal yourself for 1/2 the potency. But the community would rather just have an OGCD like Equilibrium. Where you can just "weave" it in your rotation.

    Edit: I didn't see your "replace Stoneskin argument", my apologies. I believe that could work. But when he used it in mid combat, my mind went straight to something you can use mid-combat
    (0)
    Last edited by Deus_ex_Machina; 05-02-2017 at 08:49 PM.

  4. #14
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I'm going to second the notion that this is more of a new stoneskin or counter ability. My initial thought was that it did a set amount of damage and if you received any damage during the cast time it would increase the potency of the attack.

    But I'm really hoping this isn't PLD's AoE. Since Provoke is going to be a role ability I'm sincerely hoping GLD gets a AoE at lvl 22 to bring them more in line while leveling.
    (1)

  5. #15
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    They could just make Overpower cross-class too. If they were smart and didn't waste a precious job ability slot playing catch up on basic mechanics I mean.
    (0)

  6. #16
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    The Paladin is clearly entering his "spell animation" when using this. That's a huge red flag if this spell is meant for AoE damage. Having a cast-bar means:

    - Spells can be interrupted by damage (When you are the target of 15 mobs that seems counter-productive.)
    - Your ability rotation is cancelled (The biggest reason why Clemency is shunned.)
    - You can't block or parry while casting
    - You can't use it while moving.
    - Spells use the same resource as Flash (which already uses up most of your MP on big / continuous pulls.)
    - It can't replace Flash if it's not insta-cast.
    (1)

  7. #17
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Galactimus View Post
    The Paladin is clearly entering his "spell animation" when using this. That's a huge red flag if this spell is meant for AoE damage. Having a cast-bar means:

    - Spells can be interrupted by damage (When you are the target of 15 mobs that seems counter-productive.)
    You need to take a fairly serious % of you max hp in a single hit in order to be interrupted. 15 mobs can not interrupt you if none of them can deal the necessary damage in a single hit.
    - Your ability rotation is cancelled (The biggest reason why Clemency is shunned.)
    Not really. Biggest reason Clemency is not used is cast time. Healers have far shorter cast times so Clemency ends up being an overheal more often than not.
    - You can't block or parry while casting
    - You can't use it while moving.
    To early to say on either of these. Things may be changed in SB.

    - Spells use the same resource as Flash (which already uses up most of your MP on big / continuous pulls.)
    - It can't replace Flash if it's not insta-cast.
    ... Wrong on both accounts.

    If you are having trouble keeping MP up post 40 you are seriously overusing Flash. It become even easier at 52 and 54 with Sheltron restoring MP and Goring Blade giving Riot Blade priority. Even with the biggest/most continuous pulls you should be coming out with near max MP.

    This new ability only needs to do about 100 potency and have a x6 multiplier to replace Flash. A 2 second cast wouldn't even be a real problem.
    (2)

  8. #18
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by Starkbeaumont View Post
    as i already said in the other topic, i think the holy comes from the whm skill buff (kinda like radiant shield) and the pld animation is actually that sign at the end of the cast animation
    ohhh!!! you mean like whm marks pld than holies and mimics the holy on pld at a smaller scale? (and this hopefully puts said enmity to pld/tank)? That would be pretty awesome =D
    (0)

  9. #19
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Gumbercules View Post
    ohhh!!! you mean like whm marks pld than holies and mimics the holy on pld at a smaller scale? (and this hopefully puts said enmity to pld/tank)? That would be pretty awesome =D
    We know SE said Paladin WILL get some kind of aoe and magic defensive cds.

    WE ALSO OBSERVER CLEARLY (and maybe a few times vaguely) party pairing abilities!!! we saw it clearly with the pet channeling some tether with the dps; we saw drk cast a skill on sam and we THINK we saw whm doing something to pld.....maybe that's a new theme in the new battle system, some type of combo between teammates ??
    (0)

  10. #20
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Snippet plus:

    This new ability only needs to do about 100 potency and have a x6 multiplier to replace Flash. A 2 second cast wouldn't even be a real problem.
    Good luck getting your cast off when you're surrounded by a 9 mob pack that's targeting AoEs at you every 2 seconds. If the dungeon design in Baelsar's Wall and Sohm Al HM are any indication, they're gonna go very AoE heavy in trash pulls in the future. If this is the case, or in dungeons that have this tendency, AoEing as PLD is gonna be hilariously bad.

    Also, this does nothing to help PLD's self-sustainance. WAR and DRK both deal AoE damage while healing themselves with Bloodbath and Abyssal Drain, leaving their self-sustainance relegated to short-recast CDs that are readily up for every pull. PLD has to stop to cast Clemency to heal himself, sacrifing a GCD that could be spent DPSing and consuming what would presumably be the same resource this new ability uses up. This means PLD will be the tank that is "hardest" to heal in trash pulls out of the three, while also having a hard time AoEing because of dumb cast times. All of this despite PLD being the "defensive, easy to heal tank." Haha, nope.

    Unless they seriously redesign how PLD's toolkit synergizes with itself, I foresee this new skill being a horrible, horrible implementation that will feel awfully counter-intuitive.

    Though ngl, it would be in line with all of PLD's toolkit as it stands right now :'D.

    I wish I could have more hope on how they tinker to balance PLD around the other two tanks, but my faith is really low by this point. I'd rather be pessimistic and be pleasantly surprised.
    (1)
    Last edited by Fernosaur; 05-08-2017 at 05:23 PM.

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