Quote Originally Posted by TripPsyc View Post
I've actually never felt the need to have summoner player like 10 or 11, only rather be more pet focused as a whole to give meaning to the actually identity of being a "pet class." I feel the job should of had its damage split 50/50 between person and avatar/egi.
Therein lies the problem, you end up having to rework the entire class, you certainly cannot just buff pet abilities because given that most of them happen automatically even bad players would get a damage increase. The alternative is to split the micro-managing between the Summoner and pet, this could be difficult for console players given how the pet hotbar is.