Quote Originally Posted by Niwashi View Post
Even if the items' native appearances had a few variations, unless they also make major changes to the glamour system to be class/job specific, combining gear would put the melee jobs into the same problem tanks and healers have already: You can't glamour one outfit on your WHM and a completely different outfit on your SCH, or one outfit on your PLD and a completely different one on your DRK, if they're sharing the same base gear. (While getting melees to share the same problem would at some level be fair, I'd rather achieve that fairness by removing the problem from the jobs that already have it.)

On the other hand, if they do indeed ever update the glamour system so we can have different glamours using the same base equipment, then I'd completely support your preference for condensing the number of sets. But not until then.
Just going to repost this part of the combined suggestion, spaced out this time to be less of a text-wall:

Glamours should always be applied to the slot, not the gear item itself, and on a job-by-job (or class, apart from SCH/SMN) basis.

Each job should have, say, 3 images available to each of its slots, with 3 glamour "sets" available for quick swapping/matching. Glamour prisms are consumed to add an item to the bank of 3 images per gear slot per job, or, if those slots are already full, to replace another image.

By default, any other images saved on any other job that your current job meets the level and class or job requirements for will be shown in your image slots. (Swap from a glamoured level 40 Warrior to a newly gained Paladin and it's no problem; you'd immediately see the applicable (even if incomplete) sets from you warrior in addition to your native/unglamoured set/look.)

Moreover whenever you spirit-bind an item, you have the option via a right-click (notification once out of combat following the spirit-bind) to save its image to your glamour bank (replacing another image if the bank is full).