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  1. #41
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,945
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    If Esuna will become the main dispel spell for the 3 healers, what will this mean for the SCH and AST? Will they lose the animations that they currentlty have? I hope this wont become like WoW where the classes will lose their individuality and become the same.
    (0)

  2. #42
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I see no reason for cleric stance to even exist. In other games, you just cast your damaging spells on a healer and cast your cure spells. It's literally an extra ability to juggle that's only there to create complexity where there existed none before. I don't find it rewarding to activate cleric stance to get the damage you get in other games.

    Hopefully they're just removing it because it's a senseless thing to juggle.
    (5)

  3. #43
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,945
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I hope they remove Cleric Stance, being able to DPS and Heal without stance dancing will make all our (healers) job alot easier. Removing Cleric Stance will also get rid of all the: "I can not do DPS, because stance dancing will get my party killed" excuse.
    (1)

  4. #44
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 100
    I guess it's convenient to use the lack of Cleric Stance to block healers from doing decent damage in PVP? Nothing that couldn't be fixed with a potency adjustment for PVP only, though. I agree that Cleric Stance doesn't really add anything that I especially ever wanted to be doing when playing a healer main; there are better ways to add complexity and variety to the role than a mandatory stance which you only switch off about 5% of the time anyway.
    (0)

  5. #45
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Laerune View Post
    Removing Cleric Stance will also get rid of all the: "I can not do DPS, because stance dancing will get my party killed" excuse.
    People will just use the:"I'm a healer, it's not my job to DPS." excuse instead. Or call mana issues.

    Excuses are excuses - when one fails, you just find another.
    (1)

  6. #46
    Player
    Deus_ex_Machina's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    94
    Character
    Levi Invidia
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    my friend and i was jokingly entertaining the concept of Cleric Stance. Though "Crusader Stance" sounds much cooler IMO. Anyways, we were talking about swapping MND and INT is cool and all, but we much prefer if Cleric stance affect the MP cost on spellls. if you have it off, your offensive spells will be doubled or tripled the MP cost. and when it is on, your MP for healing spells will have a cost increase.

    At least with that healers are encourage to stance dance more, if you effed up, you can eat a 3x MP cure, it sucks but you can at least "save" a dying team mate and then pop out of cleric.
    (0)

  7. #47
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vhailor View Post
    All I'll say is, if SE dumbs the system down to 'bring up the bottom' so to speak, I'm going to be severely disinclined to continue subscribing even occasionally. There's little enough skill involved in combat as-is; it cannot be reduced.

    That's not to say I'm automatically opposed to skill consolidation or a role-based system. I'm not. I think it could actually make the game easier to learn, while deepening the amount of required skill to master it. The devil is in the details, though. We'll have to wait and see, I guess.
    It cannot be reduced? Sure, it could be dumped down to ARR roation complexity.

    How did you survive those times? Rotations in 2.x were of like 50% complexity than the HW ones, just look at any dps Job.

    They can make the game easier (rotationswise) than HW and still be harder than ARR (which was a joke imho).
    (2)

  8. #48
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yun_Tsuri View Post
    The only way to remove Cleric stance for those who don't like it is to make healing intense, always.
    How do you make intense healing on, let's say, ilvl280 stay intense when you've gotten ilvl 300? At some point any fight isn't intense enough healing- and tankingwise. Always.
    A SCH crit will always lead to enough time to throw some DoTs on the Boss.

    A prolonged and buffed (Synastry+Celestial Opposition+Time Dilation) Aspected Helios+Aspected Beneftic+ HoT from Collective Unconsciousness + a healing Fairy will always keep any tank alive (unless it's a one-shot or other mistakes are done) for a specific period of time. Those periods gets only bigger, the higher you get in ilvl.


    Also you can't just make contents in a way that 2 healers have to use their abilities perfectly syntonized, because one healer dying would lead to a wipe always.

    It's pretty easy. Imagine a fight were a healer dies. Either it wipes the group always, because 1 healer can't keep the group up alone, because healing is sooooo intense.
    Or he manages it and the party survives and the other healer gets rezzed.
    But you know what that means, right? It means, that if the other healer wouldn't have died, there would have been room for casting dps spells, because the situation is coverable by a single healer, as seen in the case were one of them died.


    You can't have both. You either have room for dps. Or you have no room for any error and a dead healer is a dead party.
    If in a content a healer is allowed to die at some point without wiping the whole group, then there is alway room for damage at this specific point. Simple logic, period.
    A dead healer heals even less than a CS healer (especially Scholar ).
    (1)
    Last edited by Neophyte; 05-05-2017 at 09:47 PM.

  9. #49
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Want to know how to remove Cleric Stance? Select the skill in the database and hit the delete key.

    Its very easy to remove an ability. With that said. I'd like for them to do that, then scale damage off Mind. In fact we could simply make spell damage and healing scale off both MND and INT, whichever is higher. A BLM and SMN tossing an occasional Physick and RDM using Cure here and there isn't going to break anything.

    Scaling healing off of STR for Paladins would be welcome too now that I think about it. They get a decent amount of STR, but VIT is their main stat. Maybe make that cross role ability useful for them for a change.
    (1)

  10. #50
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Laerune View Post
    I hope they remove Cleric Stance, being able to DPS and Heal without stance dancing will make all our (healers) job alot easier. Removing Cleric Stance will also get rid of all the: "I can not do DPS, because stance dancing will get my party killed" excuse.
    It may dampen the argument a bit more, but if they remove Cleric, we don't know what they'll do to balance it if anything. They could increase MP cost / casting times / lower potency. That's just me though, rarely do I see getting something and not giving in return.

    I could see them increasing the MP cost or scaling back the potency..then you would get people saying it is not worth it. Much like the entire Summoner debate..be ready this is what you asked for.

    It would be easy to keep the animations for Esuna for the healers, but really I don't see how people will notice it during major fights with enough flashy animations running around. Much like my egi's, we got Carby...I put it on. While standing I'm happy while in a fight I couldn't tell if you if the glamour stayed on after so long because I'm doing other things.

    Hopefully them making Role abilities will let them put something in for the actual job, or re-arrange abilities for earlier levels. It would be great to have SCH get Esuna at 18, and move some of the more core job abilities up and have a new spell at 40. It can go so many ways..good or bad.

    We will have to wait and see!
    (2)
    Last edited by Leigaon; 05-05-2017 at 10:12 PM.

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