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  1. #21
    Player
    Yun_Tsuri's Avatar
    Join Date
    May 2017
    Posts
    26
    Character
    Fei Yen
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    The only way to remove Cleric stance for those who don't like it is to make healing intense, always. And it's not, not enough, reason why healers go DPS (and not sitting afk), 'cause optimization and having something to do all the time - pushing your job at its limit is where you find the pleasure to play it. It's like that for every game out there, even different ones such Overwatch, Mercy has to boost DPS - or doing DPS herself - when party HPs are capped and other healers have different stuff they can do as well. 'Healing only' is a no-go absolutely, unless you really need to push it every moment for the whole raids / contents and I am sure the average FFXIV player is not ready (or even interested) for that. So leaving casuals chilling in low-tier contents and not using Cleric stance while letting the hardcore players (but more like regular, I'd say, cause someone sitting afk during battle is the not regular one) doing that in raids is what you want, deffo.
    (1)
    Last edited by Yun_Tsuri; 05-05-2017 at 01:41 AM.

  2. #22
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Yun_Tsuri View Post
    The only way to remove Cleric stance for those who don't like it is to make healing intense, always. And it's not, not enough, reason why healers go DPS (and not sitting afk), 'cause optimization and having something to do all the time - pushing your job at its limit is where you find the pleasure to play it. It's like that for every game out there,
    Many healers cant even heal as it stands now please dont make it even worse than it is now
    (8)
    Last edited by bswpayton; 05-05-2017 at 01:23 AM.

  3. #23
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Would like to see each healer get more of their own stance system, and cleric stance not become a healer default just for variation sake. Of course going that route will be more challenging to balance though lol

    I like the calm lands look, wonder how big that area of the game will be :3 (not the dungeon but the related zone).. Also is it just me or does the shield lob animation look larger? Like the Spirals and stuff. Could be I'm not used to seeing it at that angle though, or they tweaked it for the fun of it on their own side - like what might have happened to Titan Egi.
    (0)
    Last edited by Shougun; 05-05-2017 at 01:20 AM.

  4. #24
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Averax View Post
    Cleric Stance and Esuna are so hard, i know.

    Personally, i think they're shooting for more QoL changes, Cleric stance switching is more annoying than it needs to be (sometimes not responsive at all), and I wouldn't be mad if Esuna wasn't on the GCD.
    Moving skills such as Esuna off the GCD, and essentially slimming down the GCD skills to primary damage dealing or damag healing skills would have the effect of masking the GCD because you would have a few more off GCD skills to weave in. Between the impact of skill/spell speed and an increase in off GCD skill use, the combat system might feel a bit faster without modifying the underlying GCD itself - which I believe they have indicated that they cannot and will not do. If they did change the GCD they'd have to rebalance the entire game, I don't see that happening. But QoL improvements and moving a few utility skills to off GCD would help make things feel faster during play - IMHO.
    (3)
    Last edited by Kosmos992k; 05-05-2017 at 02:44 AM.

  5. #25
    Player
    Yun_Tsuri's Avatar
    Join Date
    May 2017
    Posts
    26
    Character
    Fei Yen
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    Quote Originally Posted by bswpayton View Post
    Many healers cant even heal as it stands now please dont make it even worse than it is now
    Ahaha, you have a point.
    (0)

  6. #26
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vhailor View Post
    All I'll say is, if SE dumbs the system down to 'bring up the bottom' so to speak, I'm going to be severely disinclined to continue subscribing even occasionally. There's little enough skill involved in combat as-is; it cannot be reduced.

    That's not to say I'm automatically opposed to skill consolidation or a role-based system. I'm not. I think it could actually make the game easier to learn, while deepening the amount of required skill to master it. The devil is in the details, though. We'll have to wait and see, I guess.
    I love the phrase "skill to master" used by players of videogames. High level engineering, medical practice, Olympic athletics, those are skills to be mastered. This is pushing buttons in a set pattern learned from the internet within a precision window of 1 second. When I hear people complain about "removing skill" I can't help but laugh at the self important absurdity of it.
    (13)

  7. #27
    Player
    Buff_Mama's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    8
    Character
    Buff Mama
    World
    Zodiark
    Main Class
    Astrologian Lv 64
    It would be nice if cleric became a toggle, or if there was some more animation effects for different stances. I like cleric stance, I like planning my actions ahead of time, but I do see a lot of healers who seem to struggle with cleric because they're afraid of having it on or off at the right time.

    It would be cool if they went the whole hog on healer dps, and that atleast one of the healers had two actual stances and a system similar to war, as opposed to just stance on or off.
    (0)

  8. #28
    Player
    Buff_Mama's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    8
    Character
    Buff Mama
    World
    Zodiark
    Main Class
    Astrologian Lv 64
    But it is still a skill? there are very obviously people who are 'skilled' at the game, how else do you expect us to talk about this? It's not being self important, it's a description of the subject at hand?

    After all, as unimportant as yo-yoing is, you can still be skilled at it. Just because your skill doesn't have practical applications doesn't make it not a skill.
    (2)

  9. #29
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Buff_Mama View Post
    It would be nice if cleric became a toggle, or if there was some more animation effects for different stances. I like cleric stance, I like planning my actions ahead of time, but I do see a lot of healers who seem to struggle with cleric because they're afraid of having it on or off at the right time.

    It would be cool if they went the whole hog on healer dps, and that atleast one of the healers had two actual stances and a system similar to war, as opposed to just stance on or off.
    That's how you end up with a party of one warrior and seven white mages.
    (0)

  10. #30
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,410
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I think of simply it. Making esuna for all healers available at an early level (ie. Under lvl 10). And perhaps removing the cooldown on cleric stance or readjustment to it completely.
    (2)

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