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  1. #131
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Talraen View Post
    How times have changed!
    Back in my days, telephones had CABLES. No more than one meter unless you pay extra. One gigabyte hard drive was just recently released as top state of the art. Video games had graphics that allowed you to count the pixels with the bare eye. Pixels, not polygons. It was the time where games didn't even know what an expansion was because you had physical cartridges for the game.

    In retrospect, Arcade games seem like one of the biggest rip-offs of all time >.>
    (2)

  2. #132
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Averax View Post
    I've been playing wow for years, and not once have they failed to make things different from expansion to expansion. The things they've done haven't always made some people happy, but they were different nonetheless, and not treading the well worn path they always had been.

    (Anyone who actually played WoW during WOD, knows EXACTLY what this means.)


    How many times in EITHER MMORPG here, did you:

    - Run a dungeon you had already completed?
    - Run a dungeon you had already completed to obtain a token currency for loot?
    - Run a dungeon you had already completed to obtain an item with a very low drop rate?
    - 'Farmed' for an item by killing a mob repeatedly, or 'gathering' the same thing repeatedly.
    - Decided to idle or hang around the same spot in game.
    - Ever done a 'DAILY' question, more than once. (The very idea of a DAILY quest belies repetition.)
    - Rose a reputation in EITHER game to its highest level. In both cases requiring some or multiple of the above.
    - Tried to build an Anima weapon or level your Artifact weapon in WoW

    The very bread and butter of the MMORPG is repetition. In some sort of bizarre way. Most MMORPG players want something that is 'difficult' to obtain that we can use as a marker of our success. A very accepted, (though criticized) way of doing this is to require devotion or a large grind to get something, the other less popular way is through sheer difficulty. Everyone in an MMORPG wants something that feels 'special' or 'unique' to them or their character. And the only way you can do that is to either lie to the player and treat them as unique when they're not, or to make something so difficult to obtain they really are relatively unique in earning it.


    Repetition isn't bad. It's just a slightly lazy and potentially manipulative way to design something. But if you enjoy it for what it is there's nothing wrong with it. I am utterly baffled how you don't see repetition is a very core mechanic of design in MMOs. Any 'addictive' game is 'guilty' of the same thing.


    Beyond ALL this. Anything WoW has added since Cataclysm, has basically been directly uplifted from their competition having an idea that played well and potentially drove their playerbase towards it. You can see this with their heavy focus on Story they borrowed from FF14, you can see this with World events they borrowed from GW2 and FF14, and you can see this with Artifact Weapons being a singular evolving big pretty weapon you develop over time like FF14 Animas. 'Different' also implies originality, which is worth pointing out that WoW isn't really that beast anymore.
    (12)
    Last edited by CosmicKirby; 05-05-2017 at 09:11 AM.

  3. #133
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CosmicKirby View Post

    (Anyone who actually played WoW during WOD, knows EXACTLY what this means.)

    How many times in EITHER MMORPG here, did you:

    - Run a dungeon you had already completed?
    - Run a dungeon you had already completed to obtain a token currency for loot?
    - Run a dungeon you had already completed to obtain an item with a very low drop rate?
    - 'Farmed' for an item by killing a mob repeatedly, or 'gathering' the same thing repeatedly.
    - Decided to idle or hang around the same spot in game.
    - Ever done a 'DAILY' question, more than once. (The very idea of a DAILY quest belies repetition.)
    - Rose a reputation in EITHER game to its highest level. In both cases requiring some or multiple of the above.
    - Tried to build an Anima weapon or level your Artifact weapon in WoW

    The very bread and butter of the MMORPG is repetition. In some sort of bizarre way. Most MMORPG players want something that is 'difficult' to obtain that we can use as a marker of our success. A very accepted, (though criticized) way of doing this is to require devotion or a large grind to get something, the other less popular way is through sheer difficulty. Everyone in an MMORPG wants something that feels 'special' or 'unique' to them or their character. And the only way you can do that is to either lie to the player and treat them as unique when they're not, or to make something so difficult to obtain they really are relatively unique in earning it.


    Repetition isn't bad. It's just a slightly lazy and potentially manipulative way to design something. But if you enjoy it for what it is there's nothing wrong with it. I am utterly baffled how you don't see repetition is a very core mechanic of design in MMOs. Any 'addictive' game is 'guilty' of the same thing.


    Beyond ALL this. Anything WoW has added since Cataclysm, has basically been directly uplifted from their competition having an idea that played well and potentially drove their playerbase towards it. You can see this with their heavy focus on Story they borrowed from FF14, you can see this with World events they borrowed from GW2 and FF14, and you can see this with Artifact Weapons being a singular evolving big pretty weapon you develop over time like FF14 Animas. 'Different' also implies originality, which is worth pointing out that WoW isn't really that beast anymore.
    1. I love that picture, but i actually left wow for a while during WoD, it was so bad. Instead of adding new things to do, they added nothing, removed player interaction almost entirely, and expected players to like it, but hey, we got a selfie camera. WoD is actually what caused me, and many other wow players, to come here. It got better around 6.2, but it came too late, and lasted too long.

    2. I'm not saying some repetitiveness is bad, i'm saying that the same crap with a different coat of paint is getting old. Since 2.0, our formula has been -grind tomes from dungeon->use tomes for gear- rinse and repeat. There is no other way to get gear unless you're into savage, which isn't for everyone. If there were different ways to get good gear, like the diadem 2.0 was a step in the right direction, but actual gear you can use in there is few and far between.

    I have high hopes for whatever Eureka is going to be, because i can't and won't continue to grind the same two dungeons for tomes for gear anymore.
    (8)

  4. #134
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    I feel like its weird that i use multiple ways of building my gear... 8 man token turn ins, dungeon drops, 24 man drops, tomestones, crafted, pvp, hunts ( <3 the hunt billmarks for lvling thru the 50s ), relic, and sometimes even company seals...

    Yet somehow people keep saying theres only one way... And to think i dont do savages or ex primals really, and those are also more options... Oh forgot weekly repeatable quests too... I do that as well...

    Only way you get narrowed down is when you trying to follow the script of getting the highest ilvl available as fast as possible.
    (4)

  5. #135
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Instead of an expansion like Baldurs Gate 2 -> Throne of Bhaal, some people expect it to be like Baldurs Gate -> Dragon Age (and whenever I hear formula change I think of DA->DA2, urgh).

    An Expansion is Diablo2->Lord of Destruction and not Diablo2->Diablo3 or Starcraft->Broodwar and not Starcraft-Starcraft2.
    (3)

  6. #136
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Felis View Post
    In 1.0 you had to open all chests to get one of the 5 possible boss chests. Skip a single chest and you get 1 boss chest less.
    I don't see how that prevents speed runners from skipping those chests, if they just don't care for the boss loot and don't give a toss about the party member(s) who do.

    Quote Originally Posted by Averax View Post
    2. I'm not saying some repetitiveness is bad, i'm saying that the same crap with a different coat of paint is getting old. Since 2.0, our formula has been -grind tomes from dungeon->use tomes for gear- rinse and repeat. There is no other way to get gear unless you're into savage, which isn't for everyone. If there were different ways to get good gear, like the diadem 2.0 was a step in the right direction, but actual gear you can use in there is few and far between.
    You can get gear from 8 man story mode without a static (like you said hard raiding isn't for everyone so this is "new" content for some), that wasn't there in ARR. You could also get weapons from PotD, that wasn't there in ARR. And Diadem is also a new mode of getting gear, like it or not. That's 3 gearing methods that weren't there in ARR. Does that not count and do other types of content need to be discontinued for it to count as a formula change?
    (1)
    Last edited by Reinha; 05-05-2017 at 06:57 PM.

  7. #137
    Player
    AureliusDraconium's Avatar
    Join Date
    Jul 2015
    Posts
    116
    Character
    Miss Auriana
    World
    Excalibur
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by LittleChickenNugget View Post

    There are basic things that would add to the game, aside from character customization.
    Easier crafting - such as pulling from retain inventories without having to dig around.
    More open and expressive dungeons. While I don't play WoW much at -all-, it's dungeons were huge and fun. Even GW2 had incredibly fun dungeons to run.
    You should come play Legion then. Majority of the dungeons are as linear as FFXIV dungeons. One in particular, Maw of Souls is so linear and short that it had to be nerfed into the ground since players favored it and disliked Eye of Azshara because it was an area dungeon full of mobs with no real path. Players favor quick runs with a direct path is what I have learned.
    (3)

  8. #138
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    I don't like the whole Japan theme, I prefer midevil/steam punk. Hopefully 5.0 will bring that when we go into the heart of the empire.
    (3)

  9. #139
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zojha View Post
    Back in my days, telephones had CABLES. No more than one meter unless you pay extra. One gigabyte hard drive was just recently released as top state of the art. Video games had graphics that allowed you to count the pixels with the bare eye. Pixels, not polygons. It was the time where games didn't even know what an expansion was because you had physical cartridges for the game.
    They just weren't trying hard enough!

    (0)

  10. #140
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Talraen View Post
    They just weren't trying hard enough!

    Pre-order Stormblood and get the & Knuckles expansion pack
    There's your new race.
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

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