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Thread: Personal Loot

  1. #21
    Player
    Driavna's Avatar
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    Elara Almasombria
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    Quote Originally Posted by Zojha View Post
    Well, the thing is that "Personal Loot" is just that: Loot is given directly to you and not lotted for in the party.
    Not really, thats going to depend of the game.

    In GW2 everyone always loot something, while in WoW everyone had the same % to loot something. So, a boss can give loot to everyone or nothing at all. Also after Legion people can trade any loot of similar or lower ILvL than their current gear and this mostly encorauge to trade/give away gear. Sure, you have jerks demanding gear but the system is worth this minor problem.

    And IMO the main gripe about personal loot come from player that don't understand the system or always want to have a chance to win any item.
    (3)
    Last edited by Driavna; 05-04-2017 at 12:07 AM.

  2. #22
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    Reinha's Avatar
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    Reinha Sorrowmoon
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    Quote Originally Posted by Pintsized View Post
    This is as good a reason as any for not having personal loot in this game.

    /thread
    The person you quoted clearly doesn't know that you can choose loot specialization in WoW's personal loot system. There's no reason it wouldn't work here. Want monk gear? Go in as any job and choose monk as your loot specialization so you only get drops suitable to monk. They can even add an option of "all jobs" for those who can't decide.
    (2)
    Last edited by Reinha; 05-04-2017 at 12:11 AM.
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  3. #23
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    Zojha's Avatar
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    Lodestone Bait
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    Quote Originally Posted by Driavna View Post
    Not really, thats going to depend of the game.
    ...
    I just said that the details will depend on how you iterate the system >_>

    But the common denominator of personal loot is a lack of competition. Others don't get a stake in your loot, it is offered/given to you and you only. There's no rolling/lotting involved, because if other party members could roll/lot on your loot, it would no longer be personal, but group loot.

    One could also say that the loot of one party member is independent of that of another. But that's all just semantic differences.
    (2)
    Last edited by Zojha; 05-04-2017 at 12:32 AM.

  4. #24
    Player
    enthauptet's Avatar
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    Judy Hopps
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    Anyone that think this is guaranteed drops has never played destiny before trying to get the vex mythoclast lmao. 39 vision of confluences later my friend finally got one. "Forever 29" lol
    (0)
    Last edited by enthauptet; 05-04-2017 at 12:48 AM.

  5. #25
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    Big_Panda's Avatar
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    Can someone explain how personal loot works exactly?

    Do I only get gears that match my current class/job? If I want to pick up some gears for my alt classes, do I have to run matching level dungeons as that class?
    (0)
    Big panda is an awesome bear!

  6. #26
    Player
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    Quote Originally Posted by Big_Panda View Post
    Can someone explain how personal loot works exactly?

    Do I only get gears that match my current class/job? If I want to pick up some gears for my alt classes, do I have to run matching level dungeons as that class?
    It is just that you get it instead of rolling for party. The drops are still random. From the live letter they didn't say too many details but it sounds like you get a "job you are running/ drop at the end and the rest will just be RNG like usual. But they probably will explain more later on.
    (0)

  7. #27
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    AmeliaVerves's Avatar
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    Amelia Wafflesmack
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    Quote Originally Posted by Reinha View Post
    There's no reason it wouldn't work here. Want monk gear? Go in as any job and choose monk as your loot specialization so you only get drops suitable to monk. They can even add an option of "all jobs" for those who can't decide.
    While this sounds as if it would work pretty well, I am still not seeing how that could be worth the effort it would take to implement it. :/
    Since in this game, loot that drops is generally not the best, is the random system we have right now really that bad? (Apart from Savage, but you get tokens anyways so wether you are lucky or not you get your gear sooner or later.)
    (0)

  8. #28
    Player
    Duelle's Avatar
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    Quote Originally Posted by JisKing98 View Post
    Ok so this might have been said and done before but since idk if it has i thought i see what's up with the the topic.
    Why is everyone so against personal loot? ive seen the comments made by a lot of folks on forums and discord saying to keep the current way but wouldn't the system be better off with personal loot.
    Personal loot translates to "let's add even more RNG in gear acquisition".

    And the reason I know this is because of how WoW works. WoW uses personal loot with RNG determining loot drops for you. Problem is, the system also includes a good chance of you getting nothing (or in the case of WoW, gold). They threw in a reroll system that allows you to make additional rolls for loot on boss kills by adding these tokens you can farm on a weekly cap.

    Say what you want about the current system, but at least something is guaranteed to drop. In a raid environment that goes through loot distribution and at the end someone is getting something (which is good enough for me). In dungeons, whatever drops is still useful, especially if you leveled multiple jobs (conversely, it can be traded for company seals).

    All in all, it's a system where if you're lucky it works. And since I'm one of those people cursed with terrible RNG odds, I get shafted by systems like that more often than not. At least under the current system I can see a loot drop going to someone who might need it if I don't roll on it.
    Quote Originally Posted by Zojha View Post
    Well, personal loot is the state of the art standard for random parties. It culls all issues and quarrels with loot distribution at the root.
    While also adding a good chance of you getting nothing. As I've said, at least under the current rules (in an organized group or raid), someone is getting something for the run.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
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  9. #29
    Player
    Kaethra's Avatar
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    Kaethra Tatrinae
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    Quote Originally Posted by Big_Panda View Post
    Can someone explain how personal loot works exactly?
    Short answer, we can't. FFXIV doesn't nor is it getting personal loot. We are getting a sort of 'Smart Loot' system where when you do a dungeon, loot drops like it does now. But at the end you get a piece of loot that is for your role (probably means a piece shared between classes, like WAR/PLD/DRK or BRD/MCH).

    Long answer, it depends on how its implemented.

    In WoW, personal loot means you get a random piece of loot for your chosen preference. But sometimes you get nothing in order to 'simulate' being in a regular setting of sometimes you don't get gear to drop that is useful to you.

    In ESO, you always get a piece of loot on every boss. It may or may not be useful depending on your build. You simply get something off the loot table. You may trade items you get in this manner with everyone who was present for the drop. So if you didn't get something you wanted, you can trade what you got with someone who may have gotten something you can use.

    Another example of smart loot is EQ2 in some of their dungeons and overland zones (its not universal). Where only pieces of gear the group can use will drop. But it still has to bee need/greed rolled out.


    So as you can see, there's a myriad of different ways to do both systems. I personally like ESO's approach. You still get the randomness, but it encourages people to make groups beforehand to coordinate fair loot trades.
    (3)

  10. #30
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    SenorPatty's Avatar
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    We're speculating that the last boss will only provide personal loot box. There may be a box for all PLUS a personal loot box. If that's the case, I don't see the problem with it.
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

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