The suggestions I've made were not based on nor would make it like FFXI's, they're also not a complete remodel and they're not "pet only damage". I'm concerned you might be assuming far more than I've intended or suggested in the desire to prevent any change on the class you enjoy. You also do not need to go into character attacks (skill) simply because you disagree, its unnecessary and in bad form.
Effectiveness would be incorrect if what I suggested existed, since a good summoner would be hitting the niche more often with relative minimal change in setup/rotation (pick the right Egi and continue on as normal) - Atlaworks is correct in asserting it is simply more toys and an an unrivaled amount of flexibility. But.. you can like the current version all you want that's fine, I'm not even trying to destroy it (if anything people should be worried that I'm making it good at way too many things, like Atlas lol)*.
Anyway I only have a few principle dislikes of summoner, one of which is that I think the Egi look awful even in comparison to WoW Warlock which has worse graphics as a whole (imo), the next is I'd love to see the general abilities themed after primals (bio/ruin/bane/fester) even if it's only visual (I mostly have visual issues with summoner, I think it isn't impressive until the later spells), and finally I find the half an elemental wheel obscure and again because of WoW see it as unnecessary (because it has shown that you can have more than 3 pets and be fine, even if you rely on one or two most often - certain patches having their own issues of course). I am concerned about the restrictive nature of the trance and that it is only dragon (so far), but I am not set that it must be destroyed in fact I think it probably only needs a simple tweak and for that I'm not even sure it has to be.. just a lurking fear. Although on visuals I do like the Enkindle/Ahk Morn visuals, they're fun.
Edit: *Although to add onto that last part its just important that you have the wrench as part of the transition (fast cast/aetherflow/w.e) in the flexibility (both Druid and Warlock have these wrenches) even though their total flexibility is insane (Duelle mentions it as well that it's not all at once active flexibility, but total possible flexibility). Some may be uncomfortable with that sheer total amount, but I just suggest that it has worked before (doesn't mean it has to be done again, of course but it does show that jobs that have this trait are not inherently the "only" pick).



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