Quote Originally Posted by Mhaeric View Post
Is it not better to save your contagion until after the Dreadwyrm trance and use tri-disaster closer to the start of your trance in order to get the longest duration on the higher damage dots?
Depends on the situation and how much movement will be required at any given Boss Mob...

If its a lot of movement mechanics later in the fight you'll want to save your Tri-Disaster to refresh your DoTs later while you're moving... because you won't be able to stand and cast Bio, Bio 2, and Miasma, and they'll fall off.

10% more damage from a trance is useless if you can't keep your DoTs on target continuously anyway. I manually cast them normally if I have a space to actually not move... and use the Tri Disaster later in the fight while I'm having to juggle other things. Its one of those ideas where in a perfect world yeah you can... but in any given combat, wishful thinking can meet reality and tear it all down.

To stablize my opener, I use Contagion right away and begin moving into the Fester, Ruin 3, Ruin 3, Fester rotation, until we hit the magical number for DWT. That's generally right when the Fight Mechanics start kicking in and you have to start thinking on your feet.

That's the reason I use Tri-Disaster later in a fight

Unless we're talking about AoEing down Trash packs, where you WANT to get your DoTs on target as fast as possible, so you can Hit Contagion, then while you wait for that, you can hit Painflare, and by that time Garuda will FINALLY get around to casting it, and you can hit Bane... then another Painflare, and then go into DWT and get ready for the Big TeraFlare/Deathflare.