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  1. #421
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Silverquick View Post
    Well as I said... I agree with a thematic naming convention for abilities... and graffics type changes...

    But any wholesale changes to its functionality is going to have the entire SMN community up in arms. It's literally that popular as is after the Heavensward changes.

    It tells me the direction they moved in was the right one with Heavensward, and that was the thing people wanted out of the job. In other words, they made the right decision moving away from Pets.
    Curious. Do you have any real data to back up this claim? All I can find is the JPN Eorzea Census of 2016 that shows SMN is down to 6% from 2015's 9%.
    (5)

  2. #422
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Silverquick View Post
    But any wholesale changes to its functionality is going to have the entire SMN community up in arms. It's literally that popular as is after the Heavensward changes.

    It tells me the direction they moved in was the right one with Heavensward, and that was the thing people wanted out of the job. In other words, they made the right decision moving away from Pets.
    False Cause circle logic. They made the class PLAYABLE and FUNCTIONAL, especially in a raid environment, allowing it to be competitive. This in turn increased the number of people playing it.

    Edit: I felt I should give you a history run down since you started playing recently. Summoner suffered from a very long time period where its issues kept it out of end game content and made it questionable at best for most others.
    (3)
    Last edited by NolLacnala; 05-02-2017 at 05:08 AM.

  3. #423
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Summoners aren't neglected they have the same amount of abilities as all other jobs.
    (5)

  4. #424
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by NolLacnala View Post
    False Cause circle logic. They made the class PLAYABLE and FUNCTIONAL, especially in a raid environment, allowing it to be competitive. This in turn increased the number of people playing it.
    I personally never had an issue using Summoner in 2.0 - 2.55 raid content at all, it was perfectly playable and functional its just back then it was mostly dot management and very minor fester burst and the enkindle burst so it didn't interest the people who prefer a black mage style of play.

    Also the ability to res was and still is exceptionally handy to have in raid environments, especially the 24mans.
    (3)
    Last edited by NaesakiAshwell; 05-02-2017 at 06:18 AM.

  5. #425
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by NolLacnala View Post
    False Cause circle logic. They made the class PLAYABLE and FUNCTIONAL, especially in a raid environment, allowing it to be competitive. This in turn increased the number of people playing it.

    Edit: I felt I should give you a history run down since you started playing recently. Summoner suffered from a very long time period where its issues kept it out of end game content and made it questionable at best for most others.
    I do get that, but it also proves my point...

    It just shows pretty much directly, the changes they made for Heavensward were successful... this job is popular, powerful and viable now.

    And taking some wildly different direction on it is only going to break it.

    You are also probably right... its the New Players... like me... who do not see what the Class used to be... we see it for what it is now... ie the reality of the now... not the past.

    Heavenward was like god's gift to Summoners.

    All we know as new players, is how fun, powerful, and viable this class is now. And probably why my Server... Jenova (A newer server, packed with newer players) is packed full of Summoners as it stands now.

    FFXIV quite literally righted the ship in Heavensward.
    (2)

  6. #426
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by NaesakiAshwell View Post
    I never had an issue using Summoner in 2.0 - 2.55 raid content at all, it was perfectly playable and functional...
    So tell me, how did t10 go for you? The correct answer is "oom by first adds". The hard capped bane targets also didn't help. Granted, rez is useful, provided you had mana to cast it. Which SMN did not.

    Bear in mind, final coil was the same time frame as DRG not being able to survive in t13...
    (0)

  7. #427
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    The greatest benefits summoner got in heavensward Id say was easily the new and not shit tri disaster and the focus on ruin III with the mp cost down of dreadwyrm trance which allows summoner to pretty much never run out of mp unless they are rezzing so you dont have to worry anywhere near as much about mp as before which would raise interest in the job.
    (3)
    Oh hey nothing was here

  8. #428
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Silverquick View Post
    FFXIV quite literally righted the ship in Heavensward.
    I agree that they made the Job functional, the part I disagreed with was

    Quote Originally Posted by Silverquick View Post
    In other words, they made the right decision moving away from Pets.
    It's impossible to "move away" from pets when pets were a tiny component of the Job to begin with. If they had a question popup when everyone logged in that asked "are you happy with the pets for SMN" the overwhelming majority would most likely tick no.
    (7)

  9. #429
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I like the idea of the summoner's spells becoming elemental aspected because of their summons but I think you should only unlock the aspected versions once you defeat said primal because it doesn't make sense for my tri-bind to summon shiva to freeze my target if I haven't encountered her yet.

    Bio - Scorch/ifrit - add an additional 20pot of damage at cast. Total pot would be 260 instead of 240
    Miasma - Zephyr/Garuda - Raises initial damage from 20 to 40. Total potency 320 instead of 300
    Bio 2 - Terra/Titan - Adds an additional 20.l
    Miasma 2 - Vortex/Leviathan - Raises initial pot to 40
    Tri-bind - Glacial Burst/Shiva - Raises pot to 70
    Shadow Flare - Thunder Flare/Odin. Adds an 5% haste effect to party members who enter.
    (4)
    Last edited by AvenoMatt; 05-02-2017 at 05:52 AM.

  10. #430
    Player
    MOthe's Avatar
    Join Date
    Aug 2014
    Posts
    61
    Character
    Yukku'te Mothe
    World
    Malboro
    Main Class
    Summoner Lv 73
    Quote Originally Posted by Zumi View Post
    Summoners aren't neglected they have the same amount of abilities as all other jobs.
    Half of them are the same as the Scholars. Including Psysick that don't make sense and eye for an eye.
    (1)
    Last edited by MOthe; 05-02-2017 at 06:05 AM.

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