Quote Originally Posted by azura84 View Post
I like the grind and also I don't at the same time, if that makes any sense.
Absolutely makes sense. At least to me. Whenever I play on a EQ progression server I get a bit nostalgic, even if I hate grinding. The method of leveling there is a pure grind. You sit in a spot, kill the same stuff. Get exp and a chance at a named to drop something. Then repeat. But the pace is very slow, and only the most patient can handle it. It leaves alot of time for socializing, which in itself is its own charm.

Many people don't quite know what it is like being in the middle of combat, and chatting at the same time. You just can't do that in modern MMOs.

But at the same time, the culture is different. Just from the base of the game itself. I don't think I could tolerate WoW, FFXIV, or even a new game to have such a slower pace. Even current expansions in EQ now its not the same. The progression servers do a good job providing it (and I hear classic servers do as well).

One game that handled older content well was ESO. They basically set the entire game to max level. And then scale you up. As you actually level up you get access to more skills and scale just a bit better. Of course they still restrict some of the harder (mechanic-wise) dungeons by actual level so a newbie isn't over their head. But the gear that dropped was set to your level.

So imagine doing Sastasha, the enemies are 60, but you're scaled up to 60. And if you're 24, they drop level 24 loot. If you're 60 they drop 60 loot. If they did something like that here, and just have different set bonuses from different dungeons to differentiate the gear. Then we'd have dozens of relevant dungeons.