Quote Originally Posted by Sacred_Nym View Post
I do think the average player needs to be doing better than they are, but I honestly get the feeling that throwing a number into their face and telling them it's not high enough isn't going to do anything but demoralize.

If there's anything I've learned since I've started to play this game, it's that you can't motivate anyone to do anything without a clear, material incentive. If raids didn't give gear you'd probably have maybe 1/10th the people running them. If Ex Primals didn't give mounts, they'd be dead in a week. If 24-mans didn't give tomestone upgrades... you see what I'm getting at.

So I propose instead of trying to make people improve by harassment, we motivate them with rewards.

Basically at the end of a dungeon, we receive a report card that grades us on Damage done, Avoidable damage taken, Overhealing, Times lost aggro vs. # of enemies pulled, etc. filtered by role. Kind of like the results screen of an Action game like DMC or Bayonetta. This wouldn't even necessarily have to be hard numbers. Letter grades based on how much the instance itself might expect would be sufficient. And an overall grade of say... B+ or higher would net you a free, random piece of gear from the dungeon for your role, or bonus tomes, or extra tokens in the case of raid/Ex. Higher grades might lead to better rewards, maybe even choosing which piece of gear you want rather than leaving it up to chance. Even if you don't need anything that's still potential GC seals.

I firmly believe that without rewarding good play in this manner, we won't see an improvement. A parser isn't going to fix anything, but a carrot just might.

What do you guys think?
Rewards, ok i can get behind that, but we also need to seriously be ok with booting players at the opposite end. I can't count the amount of times I've been the "bad guy" for pointing out seriously poor play, and incorrect accessories, thus rewarding slackers, and by people that didn't even queue with that person. We see it on the forum too, "did you clear? Then who cares, so what if the run took a few minutes longer" Any reward system implemented would be undermined by white knights. A 4 hr cooldown on dungeon kicks? Cmon. This game punishes us for trying to punish slackers, thus rewarding slackers. Sure there are always going to be trolls and slackers, but there are too many people that are ok with it. Maybe if these white knights could see JUST HOW BAD THESE PEOPLE ARE they might be less inclined to vote no, less inclined to reward and carry.