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  1. #1
    Player
    St0rmchild's Avatar
    Join Date
    Sep 2016
    Location
    Wolves' Den Pier
    Posts
    144
    Character
    Aleutia Stormdancer
    World
    Phoenix
    Main Class
    Red Mage Lv 80
    It's certainly not getting harder/more challenging - notice how they intend to make gearing through dungeons easier/less work and give out a free gearbox when you hit 70 on a job.

    For all the ambition SB was going to launch with, I see precious little of it.
    (17)

  2. #2
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by St0rmchild View Post
    It's certainly not getting harder/more challenging - notice how they intend to make gearing through dungeons easier/less work and give out a free gearbox when you hit 70 on a job
    This is good, though. Gearing up to the basic level should be quick.

    As for the Tomes, I just want them to be easier to cap. Increase the rewards from other content such as trials and raids, so we don't have "Expert" Roulette as the only (reasonable) way to cap. And stop making weapons such a chore to obtain...

    In my opinion, since gear is replaced so quickly it shouldn't be grindy to obtain. So we can actually use the gear to clear things. This is why 2.1 will always be my favorite patch. People complained that there was nothing to do, but I was busy trying to clear T5, crafting, completing gear sets for future glamour, and so on. I want to spend less time grinding for gear and have more time to do things that I enjoy.

    I know I kind of went off topic, just wanted to say that while I dislike tomes, there are ways to make them more player friendly.
    (5)
    Last edited by Ririta; 04-29-2017 at 06:31 AM.

  3. #3
    Player
    St0rmchild's Avatar
    Join Date
    Sep 2016
    Location
    Wolves' Den Pier
    Posts
    144
    Character
    Aleutia Stormdancer
    World
    Phoenix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ririta View Post
    This is good, though. Gearing up to the basic level should be quick.
    No it's not -- it's rewarding people for not putting effort into gearing.

    Basically the intent in Stormblood is to split the game into a top tier (ex trials, raids, hard raid, harder raids, all the raids) where you have to work hard for your stuff and give it your very best effort and still possibly go home empty handed;

    and a bottom tier (normal trials, 24 man trash, dungeons, fates, hunts, potd, whatever) where everything is handed to you on a silver platter, where you don't have to put in any effort -- and then pretending that this split never happened because tomestones fix everything.
    (1)

  4. #4
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by St0rmchild View Post
    No it's not -- it's rewarding people for not putting effort into gearing.

    Basically the intent in Stormblood is to split the game into a top tier (ex trials, raids, hard raid, harder raids, all the raids) where you have to work hard for your stuff and give it your very best effort and still possibly go home empty handed;

    and a bottom tier (normal trials, 24 man trash, dungeons, fates, hunts, potd, whatever) where everything is handed to you on a silver platter, where you don't have to put in any effort -- and then pretending that this split never happened because tomestones fix everything.
    I'm gonna be a jerk here and just say that the top and bottom tiers should be split in this game. Let the super casuals have their game, and let the hardcore raiders have theirs. The drama in this game comes from those groups mixing.
    (15)

  5. #5
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by dragonseth07 View Post
    I'm gonna be a jerk here and just say that the top and bottom tiers should be split in this game. Let the super casuals have their game, and let the hardcore raiders have theirs. The drama in this game comes from those groups mixing.
    Pretty much this. SE would do well to either figure a way to close the skill gap between the two communities (ideally by better in-game tuition and instruction, better incentives for good play, the much vaunted button reduction and some resemblance of a difficulty curve on content as players approach the end game) or at least think of a way to reduce the friction and frustration when players of wildly differing skill levels have to interact.
    (8)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #6
    Player
    St0rmchild's Avatar
    Join Date
    Sep 2016
    Location
    Wolves' Den Pier
    Posts
    144
    Character
    Aleutia Stormdancer
    World
    Phoenix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by dragonseth07 View Post
    I'm gonna be a jerk here and just say that the top and bottom tiers should be split in this game. Let the super casuals have their game, and let the hardcore raiders have theirs. The drama in this game comes from those groups mixing.
    Effectively you're saying "either be a real raider or don't even bother with improving your gameplay coz you're a casual" - meaning you don't even want any level of challenge below the raid level -- thereby creating that glass ceiling that keeps the baddies bad, by removing their reasons and incentives to improve, and "protecting" the small group of 'real raiders' from the possibility of having to deal with new people.

    The bigger you make that gap between the bottom and top groups, the fewer people will be able to cross it.
    (7)
    Last edited by St0rmchild; 04-29-2017 at 04:58 PM.