To be fair, Yoshi has expressed they intent to add something entirely unique to FFXIV by 4.2. They have also leaned towards a third difficulty for top tier raiders.I don't want something specific, but in the same regard, I want the content to be different. I've played many MMORPG's over the past decade and generally an expansion will change how you obtain something to a certain degree, and will change the fights to the a certain degree, and will just make things different enough to where it's interesting, but it's still the same game in the process.
I'm not here to shoot direct ideas to them, I'd like to see them invent ideas that surprise me, and honestly, at this point, I'd be easily surprised because their content of 2.0 and 3.0 is too vastly similar that anything that would rock the boat would be enough to wow me.
If I were to ask for something specific, I'd ask them to stop doing the same thing. The gameplay itself will remain as it should, but the container it is in can vary and give us new experiences. That's what I desire.
I don't disagree they could innovate better than what we've seen, however without specifics to chew on, the discussion sort of... ends? Even putting aside the devs cannot possibly know now to please everyone, I fancy seeing various ideas from people for my own curiosity. I don't necessarily care one away or another about set bonuses because I tend to view gear as a means to an end. "Is this better? Yes? That's what I'll use." But it does make for an interesting talking point.
Where is the message that they said they would be "changing things up" ?
Two quotes that stick in my mind (although I'm currently unable to find the source for this, then again we are missing some (fanfest) live letter transcripts and there's been so many interviews) were that
1) The expressed intention to close the gap between the bottom and top performers
2) That Heavensward was considered a "safe mode" expansion and Stormblood would be a lot more ambitious
It's obvious that adressing #1 won't be by pulling up the bottom performers since they're removing incentives to improve (look, free gear you can use from dungeon, more free gear for making level 70!) -- and that #2 was just marketingspeak (since SB will launch with the exact same tiered gear treadmill we just finished in Heavensward. Please look forward to it -- again!)
Well, they've already discussed how they're intending to "bring the bottom up" - by making it easier to perform at a higher level. The idea is that if a top player can bring 2000 DPS and a bottom player 1000 DPS, they'll just make the bottom player deal 1500 DPS with the same skill level while the top player still brings 2000.
And that's why ideas such as permanent Enochian are tossed around.
That's not bringing up the bottom, that's dumbing the game down -- and rather than bring up the bottom, it drags down the top; if it's that braindead to have 'acceptable' dps, why bother going the extra distance to perform better ?Well, they've already discussed how they're intending to "bring the bottom up" - by making it easier to perform at a higher level. The idea is that if a top player can bring 2000 DPS and a bottom player 1000 DPS, they'll just make the bottom player deal 1500 DPS with the same skill level while the top player still brings 2000.
And that's why ideas such as permanent Enochian are tossed around.
That's a very slippery slope to go down ...
It was at the japan fan fest where he announced the two extra devs. The one from FF12(matsuno) and the dev from persona. Yoshida spent a long time explaining why he put them on the team and how they will help him "shake things up" , you can probably find the video now..anyway, I saw it on the paid stream
Edit: And as for my opinion on this thread, Yoshida said the barebones formula won't change...but he expressed that he is hopeful that with the help or these two devs, and working along side them...he hopes that they can help him "shake things up" he specially said that does not mean getting rid of tomestones.
I got the impression it just meant perhaps different battles, maybe new content be wants to put in that he never has, etc. He never gave me the impression that it was to entirely change the games formula. Hopefully OP watched the same fanfest I did where yoshida announced this?
Last edited by Iromi; 04-30-2017 at 01:02 AM.
People can keep saying this, but it will forever remain hyperbolic and untrue. No, we aren't expecting an entirely different game, we are wanting different content in the same game. Read HakaseNyan's post on this page for one of the many examples posted in this thread.
Other modern and old MMORPG's have done this, SE has done this in the past with success, they can do it again.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.