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  1. #12
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vexander View Post
    No, that's constructive criticism, not constructive feedback.

    Constructive feedback is, "I find this unenjoyable because <reason>, but I believe I would enjoy it more if <suggestion>."

    As an example, "I find tomestones unenjoyable because the cap is too low for me to satisfactorily gear second jobs before new gear comes along. I believe I would enjoy it more if the tomestone cap was doubled (900) so that I would have a better chance at gearing a second job."

    Then, if you REALLY want to try and show your feedback is well-thought you, you would add an additional statement such as, "I believe this would be beneficial to the community as a whole, because once players can gear up more than one job before new tome gear comes out, they'll be encouraged to try more jobs, which may include multiple roles such as tanking and healing, which we sorely lack."

    But no, you don't see a whole lot of that these days. All you see is, "OH MY GOD, STORMBLOOD IS GOING TO BE THE SAME OLD TOMESTONE GRIND, GIVE ME SOMETHING DIFFERENT!"
    In all fairness, people have suggested that, and other people (like me) have argued against it. People will rightly point out that the suggestions they do make often get shot down by the community. But... I think that's because those suggestions are bad. That's why I want specifics: I don't think the game is "broken" so I don't want to communicate to the devs that they should "fix" it. And most of the specific suggestions I see are things I would absolutely hate, and I want to be able to specifically argue against them.

    There have been some good suggestions in the past. While I think permanently doubling the tomestone cap is a bad idea (for a variety of reasons I've talked about elsewhere), a system that limits you by job or role instead of by number could work well. A few good ones have been proposed in the past. Because those solutions address the problem people say they want fixed (not being able to gear up multiple jobs) without doubling the gear rate and requiring far more grinding, which would be the primary effect of doubling the tomestone cap.
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    Last edited by Talraen; 04-28-2017 at 12:20 AM.