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  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    people were hyped for 3.0 because we expected new, exciting content. but all what we got was another tome grind to get gear wich is replaced just a few weeks later.

    people are not hyped for 4.0, because they expect nothing more than another tome grind for gear wich will be replaced within weeks.

    even the raid scene got disappointed with 3.0. sadly the game has not much to offer beside tome grind and the raid in regards of pve.
    (5)

  2. #2
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Tint View Post
    people were hyped for 3.0 because we expected new, exciting content. but all what we got was another tome grind to get gear wich is replaced just a few weeks later.

    people are not hyped for 4.0, because they expect nothing more than another tome grind for gear wich will be replaced within weeks.
    People don't seem to know what they want. Whenever anyone asks what they'd rather have, the general round-about answer is, 'Something Else.' Why, "Fix," what isn't broken? I guess people don't like grinding tomes for upgrades? How should progress be handled then? Grind dungeons for upgrade components to existing sets and they never change aesthetic? Seems like a good way to have only -1- new set appearance for an entire expansion, which I'm 99% sure people would hate. Should gear just be static in terms of stats and iLvl? So when the next raid comes out all the new gear is just... glamour options? Pretty sure people will hate that, since there wouldn't be progression... Should gear be strictly an RNG drop from Dungeon/Raid bosses? I may be wrong, but I'm pretty sure RNG is something players universally hate, and prefer to have as little of as possible...

    I'm sorry if I'm coming off as harsh, but honestly, what do people who want a change with the system really want, exactly? More RNG? A Lack of power progression? Less glamour options?

    The answer seems to be, 'Something different!' But that's never extrapolated on, and anything, 'different,' has a pretty high likelihood of being something players won't want, will complain over loudly, and then we'll see a deluge of threads demanding we go back to Tomestones because it was the best system, giving you tangible rewards for each bit of progress you made.

    I'm just so... so confused when people complain about the current system without ever having an idea for a viable alternative that won't be universally panned...
    (8)

  3. #3
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Vexander View Post
    snip
    They're the developers, not us. It's not our role to design the game for them lol.
    (4)

  4. #4
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ririta View Post
    They're the developers, not us. It's not our role to design the game for them lol.
    Then there is a difference between providing constructive feedback, and just complaining uselessly, and people should keep that in mind when posting.
    (9)

  5. #5
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Vexander View Post
    Then there is a difference between providing constructive feedback, and just complaining uselessly, and people should keep that in mind when posting.
    Constructive feedback means pointing out flaws, not offering solutions. Stop being obtuse, you don't go to a doctor and tell him how to cure your pain.
    (6)

  6. #6
    Player
    REPROBEAN_CHILD's Avatar
    Join Date
    Jan 2015
    Location
    Everywhere
    Posts
    582
    Character
    Lucienne Beauvilliers
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ririta View Post
    Constructive feedback means pointing out flaws, not offering solutions. Stop being obtuse, you don't go to a doctor and tell him how to cure your pain.
    Constructive feedback or constructive criticism? Because the latter includes giving suggestions to help improve the overall product. I've been hearing a lot of players complain that SB is going to be more of the same (despite not playing it at all). So far, little to no solutions were to make improvements. You don't need a be game designer to suggest what needs to be changed and what to replace with. They say they want change, but aren't clear on what they want. tbh, and I'm not trying to white knight, but I think some players are just ungrateful with what they have. One of the biggest examples of this (not calling out names), is the cloud mount thread. Players are complaining that the sitting pose on their mount isn't what they wanted it to be, yet other players cannot get it at all.
    (1)

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ririta View Post
    Constructive feedback means pointing out flaws, not offering solutions. Stop being obtuse, you don't go to a doctor and tell him how to cure your pain.
    Without any constructive criticism though, the devs can only guess what will appeal to us. Case in point: Diadem. If all people did was scream how boring it was, well... fun is entirely subjective. They could do any number of things yet have no way of knowing whether it'll appeal.
    (1)

  8. #8
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Without any constructive criticism though, the devs can only guess what will appeal to us. Case in point: Diadem. If all people did was scream how boring it was, well... fun is entirely subjective. They could do any number of things yet have no way of knowing whether it'll appeal.
    People are pointing out exactly what they're tired of, though. Offering solutions is nice and all, but shouldn't be expected.

    Personally I just want them to stop with "weekly and daily" obligations.
    (5)
    Last edited by Ririta; 04-28-2017 at 03:21 AM.

  9. #9
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ririta View Post
    Constructive feedback means pointing out flaws, not offering solutions. Stop being obtuse, you don't go to a doctor and tell him how to cure your pain.
    No, that's constructive criticism, not constructive feedback.

    Constructive feedback is, "I find this unenjoyable because <reason>, but I believe I would enjoy it more if <suggestion>."

    As an example, "I find tomestones unenjoyable because the cap is too low for me to satisfactorily gear second jobs before new gear comes along. I believe I would enjoy it more if the tomestone cap was doubled (900) so that I would have a better chance at gearing a second job."

    Then, if you REALLY want to try and show your feedback is well-thought you, you would add an additional statement such as, "I believe this would be beneficial to the community as a whole, because once players can gear up more than one job before new tome gear comes out, they'll be encouraged to try more jobs, which may include multiple roles such as tanking and healing, which we sorely lack."

    But no, you don't see a whole lot of that these days. All you see is, "OH MY GOD, STORMBLOOD IS GOING TO BE THE SAME OLD TOMESTONE GRIND, GIVE ME SOMETHING DIFFERENT!"
    (1)

  10. #10
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vexander View Post
    No, that's constructive criticism, not constructive feedback.

    Constructive feedback is, "I find this unenjoyable because <reason>, but I believe I would enjoy it more if <suggestion>."

    As an example, "I find tomestones unenjoyable because the cap is too low for me to satisfactorily gear second jobs before new gear comes along. I believe I would enjoy it more if the tomestone cap was doubled (900) so that I would have a better chance at gearing a second job."

    Then, if you REALLY want to try and show your feedback is well-thought you, you would add an additional statement such as, "I believe this would be beneficial to the community as a whole, because once players can gear up more than one job before new tome gear comes out, they'll be encouraged to try more jobs, which may include multiple roles such as tanking and healing, which we sorely lack."

    But no, you don't see a whole lot of that these days. All you see is, "OH MY GOD, STORMBLOOD IS GOING TO BE THE SAME OLD TOMESTONE GRIND, GIVE ME SOMETHING DIFFERENT!"
    In all fairness, people have suggested that, and other people (like me) have argued against it. People will rightly point out that the suggestions they do make often get shot down by the community. But... I think that's because those suggestions are bad. That's why I want specifics: I don't think the game is "broken" so I don't want to communicate to the devs that they should "fix" it. And most of the specific suggestions I see are things I would absolutely hate, and I want to be able to specifically argue against them.

    There have been some good suggestions in the past. While I think permanently doubling the tomestone cap is a bad idea (for a variety of reasons I've talked about elsewhere), a system that limits you by job or role instead of by number could work well. A few good ones have been proposed in the past. Because those solutions address the problem people say they want fixed (not being able to gear up multiple jobs) without doubling the gear rate and requiring far more grinding, which would be the primary effect of doubling the tomestone cap.
    (1)
    Last edited by Talraen; 04-28-2017 at 12:20 AM.

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