People don't seem to know what they want. Whenever anyone asks what they'd rather have, the general round-about answer is, 'Something Else.' Why, "Fix," what isn't broken? I guess people don't like grinding tomes for upgrades? How should progress be handled then? Grind dungeons for upgrade components to existing sets and they never change aesthetic? Seems like a good way to have only -1- new set appearance for an entire expansion, which I'm 99% sure people would hate. Should gear just be static in terms of stats and iLvl? So when the next raid comes out all the new gear is just... glamour options? Pretty sure people will hate that, since there wouldn't be progression... Should gear be strictly an RNG drop from Dungeon/Raid bosses? I may be wrong, but I'm pretty sure RNG is something players universally hate, and prefer to have as little of as possible...
I'm sorry if I'm coming off as harsh, but honestly, what do people who want a change with the system really want, exactly? More RNG? A Lack of power progression? Less glamour options?
The answer seems to be, 'Something different!' But that's never extrapolated on, and anything, 'different,' has a pretty high likelihood of being something players won't want, will complain over loudly, and then we'll see a deluge of threads demanding we go back to Tomestones because it was the best system, giving you tangible rewards for each bit of progress you made.
I'm just so... so confused when people complain about the current system without ever having an idea for a viable alternative that won't be universally panned...