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  1. #201
    Player
    irongripz's Avatar
    Join Date
    Oct 2011
    Posts
    274
    Character
    Killer Kat
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jynx View Post
    I better fire my writers then.

    Why would I or you care what the majority wants? You should be telling the developers what you think would make the game fun for you, not for everyone else. They are perfectly capable of telling the devs themselves.
    because i want this game to be popular. and because i like the majority of the world like to play games that appeal to all my gaming desires. just like you do. even if your desires are limited. mine should not have to be because of it.
    (1)

  2. #202
    Player
    irongripz's Avatar
    Join Date
    Oct 2011
    Posts
    274
    Character
    Killer Kat
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by Wynn View Post
    Just stop with your trolling accusations. You obviously have no idea what trolling means.
    troll found it. some one please feed him a baby, before he attacks me from out of nowhere.
    (0)
    Last edited by irongripz; 10-24-2011 at 12:05 PM.

  3. #203
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by irongripz View Post
    because i want this game to be popular.

    I'll leave making the game popular to Square Enix, if they think jump will make the game more popular then I wont stop them, but I will say that it wouldn't be my choice to add to the game.
    (2)

  4. #204
    Player
    irongripz's Avatar
    Join Date
    Oct 2011
    Posts
    274
    Character
    Killer Kat
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jynx View Post
    Is that really a "Option" though? Personally I don't think it's much of one. If we chose to play the whole game we have no other option than to jump. So I wouldn't call it a option in how you seem to view it, we have to limit outselves to opt out of a choice.
    there i fixed that for you. may you be enlightened young grasshoppa
    (0)
    Last edited by irongripz; 10-24-2011 at 12:04 PM.

  5. #205
    Player
    Join Date
    Oct 2011
    Posts
    453
    In my opinion, MMOs should be a virtual world as much as they should be merely a game. And bringing life to a world requires that they immitate life in certain respects, and I think not being able to jump ruins the sense of a well-rounded world by limiting the degrees of freedom with respect to our characters' movements. In real life I can jump to my heart's content, and yet I'm supposed to beleive I cannot do so in a game where I fight dragons?
    (4)

  6. #206
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    Are you the kind of guy who doesn't buy a game becausse your favorite reviewer gave it a bad score, despite all knowledge that you probably enjoy it?
    No, but it seems with the way you advocate your point that you are the type. Your best argument for avoiding jump implementation is that you will be forced to use it in battles since it will be the optimal way of killing a mob/boss. Yoshi has never stated that jump would be used in that way. So your usual argument doesn't even apply beyond players' ideas (you already know this I'm sure). You seem to be low on ammunition in this argument.

    What Yoshi did state was that it would be nice to not feel stuck to the ground all the time. He believes this because he understands the nature of jump in the context of what mmo gamers are used to; more importantly from his own personal experience. Part of the reason SE even hired him as producer and director is because he understands what this genre is bringing to the table for 2011 and beyond. Let him do his job.

    I will play this game regardless of whether jump is implemented, but will always blame those afraid of evolving if it isn't. We'd probably already have it if it weren't for you guys. Thanks for holding us back.

    My vision for jump:

    ~Have it so that players can jump whenever they want/need, but make it realistic and in-tune with the current high quality animation style. This means a fairly instant jump upon button activation, but ending with a nice smooth landing animation which needs to finish its cycle before being able to spam it again. This would avoid what FFXI players fear the most in terms of incessant bunny hopping.

    ~Have jump actually coincide with the design of 2.0 so that there could be reasons to jump (i.e. in dungeons over pitfalls that could drop us a level below). Falling from heights too high would hurt our HP (like in Zelda), but cliffsides should still have invisible walls (no need to fall off cliffs since this would only be an instant death hassle).

    ~If jumping was to be implemented into battles (this one's for you Jynx), they shouldn't be regular jumps but instead dodging rolls in all directions.

    ~If/when swimming is added, let us climb (yes, climb) up ladders/vines to high ledges and swan dive into the water. This would be awesome as an entrance to an instanced dungeon.

    ~Allow us to jump while on chocoback, but let us glide down to the ground with certain (black) chocobos.
    (3)
    Last edited by Zaireeka2025; 10-24-2011 at 12:37 PM.

  7. #207
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Zaireeka2025 View Post
    No, but it seems with the way you advocate your point that you are the type. Your best argument for avoiding jump implementation is that you will be forced to use it in battles since it will be the optimal way of killing a mob/boss. Yoshi has never stated that jump would be used in that way. So your usual argument doesn't even apply beyond players' ideas (you already know this I'm sure). You seem to be low on ammunition in this argument.
    I like that you have a good vision of how a jump system would work, but I have no other optiont than to assume the system will be how some players imagine it. You even have a nice solution to athstetic issues with the system.

    I wouldn't be as oposed to something of that sorts, I'm still preferable to not jumping but it at least takes into concession the fact some people don't want to see people jumping around like rabits.

    *edit*

    But to the point where I seemingly buy games based on reviews, I'm not sure where you got the idea but Considering my collection counts a good deal of games that reviewers don't really find "Amazing" I can't say that I do.

    Among those kinds of titles would be Disgaea series and Dynasty wariors <_< Love those games as repetative as they are.
    (4)

  8. #208
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Swimming, NO
    (0)

  9. #209
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    But to the point where I seemingly buy games based on reviews, I'm not sure where you got the idea but Considering my collection counts a good deal of games that reviewers don't really find "Amazing" I can't say that I do.
    I'm not sure where you got the idea either. This game got some of the lowest ratings ever, and I love this game. Either way, thanks for understanding where I'm coming from.
    (1)
    Last edited by Zaireeka2025; 10-24-2011 at 01:03 PM.

  10. #210
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    If you want to be an idiot and jump all over the place, go play lolWoW or Rift. It has no place in Final Fantasy.
    (4)

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