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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by HyperiusUltima View Post
    But I have to ask: What is the root of the problem when it came to heavy expectations that your Healer would DPS and how it leaked into casual content? I really would like to know how this evolved to where we are now since I don't have a good grasp of it.
    The simplest answer is that because most healers couldn't keep up with the healing requirement of earlier Raids so SE greatly reduced the healing cap so that more healers would have access to raiding.

    Healers DPSing in raids has always been a thing and has always trickled down to casual content in the form of Dungeon Speed Runs. (or at the mentality of Main Heals, Support Heals + DPS)

    Because SE lowered the required healing so much in Creator Savage both healers have a ton of opportunity to DPS and this has trickled down into casual content that it is pretty much expected that healers have time to help with DPS not to mention the lowered accuracy required for dungeons re-enforces this idea.
    (0)
    "I don't always drink beer, but when I do, it's often."
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  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Judge_Xero View Post
    The simplest answer is that because most healers couldn't keep up with the healing requirement of earlier Raids so SE greatly reduced the healing cap so that more healers would have access to raiding.

    Healers DPSing in raids has always been a thing and has always trickled down to casual content in the form of Dungeon Speed Runs. (or at the mentality of Main Heals, Support Heals + DPS)

    Because SE lowered the required healing so much in Creator Savage both healers have a ton of opportunity to DPS and this has trickled down into casual content that it is pretty much expected that healers have time to help with DPS not to mention the lowered accuracy required for dungeons re-enforces this idea.
    This lowered requirement isn't exclusive to Creator either. Even dungeons became progressively easier throughout Heavensward. It's rather telling The Aery/Vault are still harder than virtually everything released thereafter. Xelphatol is practically egregious as you're overgeared just wearing lore gear yet it released with the ilvl 250-270 sets. Unless you have a truly awful tank, you'll inevitably have more downtime than actually healing time. And it's for that reason I feel the devs overshot the weaker requirements. No content should allow 70%+ Cleric Stance when it's brand new imo.
    (1)

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