
Originally Posted by
Voltyblast
That's my point: even with a huge name behind it, 1.0 failed because of what you said: the game sucked for various reasons, and the story also sucked: basically everything sucked. No offense of course.
Why do you think 2.0 became famous? Well, not for the story but because it was playable after a long time: it was the GAMEPLAY that made the game successful, not the story or the franchise itself because if it did, then 1.0 wouldn't be shut down. And I even recall wanting to give that game a shot and suffice to say, I was glad to have listened to my guts.
A big brand helps but even that couldn't help that misstep of a game and I'm fairly sure 1.0 learned that lesson the hard way.
And this is why I'm concerned: they're slowly making the same mistake they did with 1.0, focusing more on "fanservice" (in this case the franchise itself) instead of what actually made it good (the gameplay). Say what you will, but if this game suddenly begins to "fail" in the gameplay department, it will eventually do the same end of 1.0. I mean think about it: we're basically 2 expansions in and nothing really changed so far nor they mentioned any drastic changes: we might get some improvements over combat but for all we know it might be so little, it might as well be a patch. In most other games when an expansion hits we see drastic changes in gameplay but also content: new modes are introduced, new battle mechanics or even new and different methods for gaming itself (I remember WotLK and the introduction of the phasing, which was a pretty big deal).
What do we have with HW, beside the same exact stuff from ARR, that is actually new? ? Diadem? POTD? Aquapolis? Everything else is basically the same under a new coat of paint.