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  1. #1
    Player
    Avatar de NocturniaUzuki
    Inscrit
    mars 2017
    Messages
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astromancien Lv 70
    So far, I haven't seen any of these issues, though I haven't reached end-game content yet. As a healer, if I let someone die when I could have prevented it, I sometimes get anger directed at me (for good reason). My general rule of thumb is to DPS as much as I can with consideration given to potentialities. As a healer, I'm on the hook if I'm not ready to heal reactively within, say, 0.5 seconds. That's about how long it takes to cancel my DPS spell, turn off CS, and use an instant heal if necessary. So even if a DPS takes a stupid hit and needs healing, I can react in time. All one really needs to take into account is the 5 second recast time on CS. If you turn it on, you're locked out of healing properly for 5 seconds. That's why I cast HoT/Shield on the tank or group before I switch into it. I'm acting on the belief that nothing dangerous is going to happen within 5 seconds. If something dangerous does happen and I'm stuck in CS, then it's my fault if someone dies as a result.

    I typically don't DPS at all in raids, except sometimes during DPS checks as necessary. If I have a really good party, I might consider it, but since most raids are not a DPS race, and just a game of careful patience, I don't think the extra clear speed is worth wiping when one player or the whole party suddenly takes a ton of unexpected damage and you either JUST turned on CS (and they end up dying due to the 5 second recast time) or end up running out of MP because of all the DPSing you had done. Maybe this only happens once in every 10 clears, but it's still your fault if you aren't prepared for that scenario by being out of CS and/or conserving MP.
    (2)
    Dernière modification de NocturniaUzuki, 21/04/2017 à 11h13

  2. #2
    Player
    Avatar de era1Ne
    Inscrit
    aot 2016
    Messages
    360
    Character
    Kira Thrinaria
    World
    Shiva
    Main Class
    Érudit Lv 70
    Citation Envoyé par NocturniaUzuki Voir le message
    I don't think the extra clear speed is worth wiping when one player or the whole party suddenly takes a ton of unexpected damage and you either JUST turned on CS (and they end up dying due to the 5 second recast time) or end up running out of MP because of all the DPSing you had done. Maybe this only happens once in every 10 clears, but it's still your fault if you aren't prepared for that scenario by being out of CS and/or conserving MP.
    The later would be your fault, since healers should always have enough mp to do their main job, which is of course still healing. But i disagree about the unexpected dmg or in other words, dmg the dd or tanks take, because they made an mistake. As a healer you should try to save them, no question about that, but ultimately they made the mistakes, so this is their fault.
    (1)

  3. #3
    Player
    Avatar de Feyona
    Inscrit
    septembre 2015
    Messages
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Érudit Lv 70
    Citation Envoyé par era1Ne Voir le message
    The later would be your fault, since healers should always have enough mp to do their main job, which is of course still healing. But i disagree about the unexpected dmg or in other words, dmg the dd or tanks take, because they made an mistake. As a healer you should try to save them, no question about that, but ultimately they made the mistakes, so this is their fault.
    I get what she means. If someone messes up your there to heal them. Thats what your there for. If the die your supposed to rez. It may be the team members fault for dying or taking damage but the healer is there to cover those mistakes. So it is the healers fault in a wy but even if it isnt then it may stll be blamed on healer
    (0)

  4. #4
    Player
    Avatar de era1Ne
    Inscrit
    aot 2016
    Messages
    360
    Character
    Kira Thrinaria
    World
    Shiva
    Main Class
    Érudit Lv 70
    Citation Envoyé par Feyona Voir le message
    I get what she means. If someone messes up your there to heal them. Thats what your there for. If the die your supposed to rez. It may be the team members fault for dying or taking damage but the healer is there to cover those mistakes. So it is the healers fault in a wy but even if it isnt then it may stll be blamed on healer
    I get it and of course people blamed me in the past for not healing, while they were standing in everything or not even close in range (24 man content says hello ) of the rest of the group. And at first i took it to heart, but later on as i've grown as an player and healer, i started to filter guys like them and good critisicm out. You or anyone else shouldn't be afraid of people blaming you. Of course if the criticism is valid, think and talk about the situations and try to do better next time. But everyone should learn to understand if an mistake was his fault or not.
    (4)
    Dernière modification de era1Ne, 22/04/2017 à 03h39

  5. #5
    Player
    Avatar de Lambdafish
    Inscrit
    fvrier 2014
    Lieu
    Ul-Dah
    Messages
    3 927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Citation Envoyé par NocturniaUzuki Voir le message
    So far, I haven't seen any of these issues, though I haven't reached end-game content yet. As a healer, if I let someone die when I could have prevented it, I sometimes get anger directed at me (for good reason). My general rule of thumb is to DPS as much as I can with consideration given to potentialities. As a healer, I'm on the hook if I'm not ready to heal reactively within, say, 0.5 seconds. That's about how long it takes to cancel my DPS spell, turn off CS, and use an instant heal if necessary. So even if a DPS takes a stupid hit and needs healing, I can react in time. All one really needs to take into account is the 5 second recast time on CS. If you turn it on, you're locked out of healing properly for 5 seconds. That's why I cast HoT/Shield on the tank or group before I switch into it. I'm acting on the belief that nothing dangerous is going to happen within 5 seconds. If something dangerous does happen and I'm stuck in CS, then it's my fault if someone dies as a result.

    I typically don't DPS at all in raids, except sometimes during DPS checks as necessary. If I have a really good party, I might consider it, but since most raids are not a DPS race, and just a game of careful patience, I don't think the extra clear speed is worth wiping when one player or the whole party suddenly takes a ton of unexpected damage and you either JUST turned on CS (and they end up dying due to the 5 second recast time) or end up running out of MP because of all the DPSing you had done. Maybe this only happens once in every 10 clears, but it's still your fault if you aren't prepared for that scenario by being out of CS and/or conserving MP.
    You are playing healer exactly as the meta expects you to, this is best explanation of it that I have seen yet
    (0)
    Dernière modification de Lambdafish, 21/04/2017 à 17h19

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