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  1. #11
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    This is always an interesting discussion... Right up there with "Who should be rolling need/greed..."

    As long as they aren't just skipping every chest (I know people that do this.) then even just the incidental silver chests you find on the way while speed running will get you a decent rate of upgrades. But it will also get the people looking for exp more exp and the people looking for tomes more tomes.

    If people in this game were (generally speaking) more willing to actually talk to one another then ideally you could work it out with every group when you enter what most people in the group want.

    Everyone has a tendency to think their own needs supercede those of others. "How dare that rando roll need on that 245 item when they are wearing full 270! I could use it to gear up an alternate job!"

    Nearly every facet of PotD is RNG. Checking every room doesn't guarantee you will find more silver chests, but it does guarantee that each instance will take longer. Whereas leaving each floor as soon as you can doesn't mean you won't ever come across silver chests, but it does mean you won't spend as much time in each instance.

    You can either view it as "I need to get the most out of each time I enter PotD regardless of how long it takes." Or you can view it as "I need to make the most out of the time I spend in PotD as a whole."

    If you are going to spend an hour in PotD, would you rather clear 2 sets of floors and maybe find a few more silver chests or clear 3 sets of floors, maybe find some silver chests and definitely get money and exp/tomestones?
    (7)
    Last edited by Ferth; 04-20-2017 at 04:29 PM.

  2. #12
    Player
    XSamsaraLotusX's Avatar
    Join Date
    Dec 2016
    Posts
    166
    Character
    Samsara Lotus
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Reinha View Post
    I've had more luck not talking at all. The times I mentioned I need aetherpool people actually started arguing how I'm in the wrong floor range and how I'm wasting time. Yet whenever I stayed silent and methodically checked all rooms and picked the chests people run right past, almost no one objected. You could try that until you get enough aetherpool to solo the place. If you solo up to 100 you get a cool title too and get way more practice with your jobs than speed runners.
    You see no problem at all that its this way in an mmo?
    (3)

  3. #13
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by XSamsaraLotusX View Post
    You see no problem at all that its this way in an mmo?
    I see plenty of problems. That people would see you get no reward just so they can get theirs a little faster. That the content is designed in a way where players can prevent others from getting a reward. That the content requires aetherpool, which requires the help of other people, which isn't available because the incentive to get chests has become obsolete for most people running the content. That asking politely and trying to form your own group don't actually get you what you need, which makes soloing or inconveniencing others the only way to get what you are there for, in an MMO. That this content is limited to your server so finding like-minded people is harder than just doing it by yourself.

    There are ways to fix it, like putting exp tokens in silver chests or putting 3 bonus silver chests in front of every boss so there are benefits to speed running for everyone. However SE won't acknowledge there's a problem until the players do.
    (6)
    Graphics
    MSQ
    Viper

  4. #14
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    847
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    I used PotD to help level bard recently. Most of the runs I had were speed runs, people just want in and out. I can't blame them? Either way OP, when I was done I ended up with 98/99 aetherpool ( started at 20/30 or something close to it ). Its not hard to run into silver chests even during speed runs. 51-100 chests pop up like candy compared to 1-50.
    (4)
    Quote Originally Posted by Hundred View Post
    These forums are so melodramatic I feel like I'm watching a latin soap opera.
    Any moment now it will be revealed that WHM is cheating on SCH with MNK after having had DRG's baby and DRG is WHM's cousin who is already married to PLD.

  5. #15
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Unfortunately, PotD is the fastest means of leveling and most people have obtained any rewards they may have wanted ages ago, you'll see speed runners unwilling to wait. What I usually do if I'm hunting for aetherpool is break off from the group and poke around. Only step into a room enough so you can see whether there are any silvers. In my experiences, even the speed runners will worm their way back for a silver if you find it. Basically, don't stick with the group the entire time. If you pick up any mobs, run 'em back to the group. Although, one or two you could handle yourself.
    (5)

  6. #16
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    My suggestion is to kill two birds with one stone. I only run PotD with classes that need to be leveled up. It makes it worth my time to be speed running to level up but also collecting silver chest along the way.
    (3)

  7. #17
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Reinha View Post
    There are ways to fix it, like putting exp tokens in silver chests or putting 3 bonus silver chests in front of every boss so there are benefits to speed running for everyone. However SE won't acknowledge there's a problem until the players do.
    This is a great idea!! Give more incentive to search for chests!! I love it and I need it.
    (4)

  8. #18
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    I ran floor 91+ the other week and we had someone in our party request to at least check the map for silver chests. I had no issues with this, but the other people did. ( They were 99/99 of course ) They laughed and had a good time standing in the teleport as soon as it lit up and I would go help look for chests. They would say "oh look a silver chest...nah" and stuff like that. Well come to find out the person who asked nicely to just at least peek into rooms for silver chests was exacting her revenge the entire time...

    ...she used every item, mass pulled the last floor and wiped us. She then left without a word. I commend her for living up to the quote "revenge is a dish best served cold."

    Moral of the story: Karma does get served...usually cold. Lol
    (12)

  9. #19
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Because PotD has been out forever, so a lot of people, myself included, have been at 99/99 for a while now. We're only there to level.

    Having said that, in matched parties you aren't exactly obligated to do whatever any random person wants. So even if I try to subtly herd you towards the cairn the moment its active (and usually before then if it will likely go active on the way), you can go grab every chest in every room and there's not a lot I or most other people can or will do about it, since my only recourse would to vote kick you, which I'm 1) not going to do over a difference in objectives and 2) would need to convince other people to do as well.
    (2)

  10. #20
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I would love SE to take a stance against bare minimum speed running in a friendly way. In all content. By friendly I mean not messing up player's efficiency rate making the game as a whole slower to progress, but making it far more efficient to 100% content.

    In other words, the speed run of now (bare minimum) would be less effective than the speed run patch I'd like to see where doing more is more efficient (players will always want to go fast but now they go fast doing it all, but new players will greatly benefit from this mentality of "do it all"). Also taking away the bare minimum encouragement will allow SE to make dungeons more interesting with designs that would normally get ignored because it "was" all about doing the bare minimum. Side rooms, shifting passages, puzzles, mutations, flash objectives, although especially on puzzles about that shifting/not always there aspect, a puzzle you always have to do will kill people's excitement (unless it is a incredibly well hidden reward to the very attentive, like a dev secret to test how long it takes players to figure out).

    How to do that could be through a number of options I imagine a few different ones at tandem, but in the most simple terms you just check what players do content for and make sure the reward is higher for doing it all.

    I think in order to keep the dungeon rewards balanced but able to morph to each player's need perhaps they make a new token like a Sigil of Achievement and you can use that to buy light (for your relic), exp bonus (if you're leveling), tomes (of your choice, rate depending on if its a new tome or not), etc, in this way SE can make sure to make the effectiveness of what you personally are looking for the most effective to collect all the Sigils. Again the point of this is not to make player's time less effective compared to now, but more effective compared to now IF they do more of the content - like lets say normally you get 1 point of light for a content, now you get .5 for finishing it but another 1 if you collected the 2 sigils available and sometimes there would be more because maybe a random event spawned in a side room.

    The point in tandem is though for example in the Satasha area that gets almost always ignored (side area) if they add a boss there that it could drop unique glamour items, as well as the Sigil of Achievement, or in another thread talking about these ancient lanterns that are normally broken but when they're working players cna do a puzzle that leads them to a treasure room basically (D3 Goblin experience lol). So its not /only/ Sigils, but the Sigils would also be reward on top of and on the side of the new content SE can add because people are encouraged to do more dungeon (but, if you're late to the game and your friends want to quest rush you to the end they can still skip all that stuff).

    For PotD all the similar thought process, but I'd just make sure that in areas that are really big they feel more rewarding - so if you get a bunch of massive room chains that you're actually excited because you'd get more EXP/tokens (PotD has a few tokens of its own already).

    Basically playing the game's content closer to completion > better use of your time than bum rushing the exit blocker over and over. Quality > Quantity. Again doing this would also allow SE to fiddle more with the dungeon's designs than now because now's mentality is TO THE DOOR IGNORE EVERYTHING ELSE, VOTE KICK ANYONE WHO DISAGREES.

    I don't think the mentality will die without SE changing how they reward content, and I don't think the mentality is good for interesting content or new players (both new to that content and new to the game as a whole). It makes sense why players have it though, liking your time to be used effectively is entirely logical - and that is why I would like to see the reward go /up/ when you do more and not just be a nerf to speed runs (I mean you can nerf speed runs too, to really squash the mentality but I would like to see people be rewarded compared to now as well).
    (1)

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