LolI believe that. In a general case I imagine making a simulation would be a bit wasteful, like why would you simulate Dishonored 2 or FFX.. just .. y? BUT for a game that is meant to be balanced for years, it might actually become something useful because it could reveal so many potential issues or player misunderstandings, as well as always letting you know (unless there is a bug) of "the best rotations". You'd not be surprised unless your simulation was bugged, because you'd know the best for the situation very likely before the best players knew it because Hal 9000 told you.
Honestly I think the content doesn't require them not because they're entirely unaware of any rotations but because they want the game to be aggressively approachable, except until its not lol.