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  1. #1
    Player
    crekcurt's Avatar
    Join Date
    Apr 2017
    Posts
    4
    Character
    Kasai Suta
    World
    Behemoth
    Main Class
    White Mage Lv 60

    White Mage max stats

    I'm currently in the process of getting my white mage anima weapon and I have a full set of I 270 gear, but I'm trying to get a better understanding of what the max stats are for a white mage at this current place in the game.

    When I get to the point where I am going to use the sand to upgrade my stats and add materia to my equipment, I want to know what the max for each stat would be so that I can either evenly distribute the sand and materia or focus on one thing more than another. I've tried looking for this info online and through the forum, but haven't been able to find anything current or helpful.

    I've thought about spell speed, crit, and piety since I don't plan to go into any high level savage dungeons, so accuracy wouldn't be to big of a deal for me. But I'm also open to experience or suggestions others have.
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  2. #2
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Accuracy is required not only for Savage but also current extreme primals (I don't know about 24 person raids). So if you're even considering wanting to try them, I recommend capping that (592 with or without food). And, on the other hand, if you're not doing that content, your stats don't really matter in the first place.

    Here's the WHM BiS: http://ffxiv.ariyala.com/YHAC (from patch 3.5, so not including Ultima accessories, from here)

    Of course, if you don't do Savage, you won't have access to all that gear. In any case, you can use that site to plan your own gear set. You can compare stat weights between 2 items of same item level and see the stat caps for each piece (to plan melds).
    (1)
    Last edited by Taika; 04-18-2017 at 11:46 PM.

  3. #3
    Player
    crekcurt's Avatar
    Join Date
    Apr 2017
    Posts
    4
    Character
    Kasai Suta
    World
    Behemoth
    Main Class
    White Mage Lv 60
    Thank you. I will give it a look today to see where I will place my stats. I've run all the current extreme primals with my current gear and haven't had any issues so far, but it's always nice to have that little piece of info too.
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  4. #4
    Player
    crekcurt's Avatar
    Join Date
    Apr 2017
    Posts
    4
    Character
    Kasai Suta
    World
    Behemoth
    Main Class
    White Mage Lv 60
    So I'm looking at the site now. Are the numbers at the bottom of the screen the max for each of those stats that you can get for this class?
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  5. #5
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by crekcurt View Post
    So I'm looking at the site now. Are the numbers at the bottom of the screen the max for each of those stats that you can get for this class?
    Oh no, there aren't any max stats for anything, there are no caps to reach (apart from accuracy), you just want to have as much everything as possible (in certain priority order). The numbers are the current optimal stat numbers (well for patch 3.5) a WHM can have.

    When you use the site, if you click the BiS solver (right above weapon) and choose "Show Weights", you can see how different pieces compare to each other.
    (0)

  6. #6
    Player
    crekcurt's Avatar
    Join Date
    Apr 2017
    Posts
    4
    Character
    Kasai Suta
    World
    Behemoth
    Main Class
    White Mage Lv 60
    Ah. I see now why my internet search for this hasn't resolved my question. I always assumed that since the items themselves have a cap when material is attached, that the class would have a cap to it as well. As it stands right now, I tend to get about 50 to 100 HP below 10K for every cure II I do and when I crit, I get around 14 to 15K. I'm the kind of person that like to keep switching stance and try and heal and do a little DPS at the same time. It's something I've been testing for a few weeks as I've gotten more comfortable being a White Mage than my main Summoner class. The only problem I really run into is mana, as I have no quick mana regen like the Summoner has and dying is a real bummer as it takes all your mana. I keep Hi-Elixirs on me at all times in the event I run low on mana. I really hope this is something they look into in Stromblood as it feels this is the only draw back to White Mage that other healer classes have access to.
    (0)

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