It's starting to sound like I'm the only one who's actually quite happy with Cleric Stance the way it is. I like walking that tight rope, punching above my weight in content, not having to worry if I'll be able to handle basic trash or level up comfortably, while also not having to worry about whether I can DPS just as good as non-independant alternatives - and all it takes is worry over one global cooldown. In WoW, if you want to level up as, say, a Healer Priest in decent time - yes, even the now DPS-Centric Disc Priest - your best bet is still to dual-spec into Shadow Priest for ease & efficiency. If you applied Cleric Stance mentality to a WoW healer, 9/10 chance is you're not going to provide anything meaningful due to them typically hitting like soggy noodles, thus it's mostly down to utility - which is fine, just not very exciting.
Disc is currently one of (if not the) least desirable healers in the game for content, or at least they were up to and including the Guldan patch - not because they are more DPS centric now than ever before, but because applying DPS requirements in their entirety (rotations et al) while having Healing stem from it presents problems that direct healers simply don't have (ie. easy/noticable/direct/impactful heals right now vs moderate healing and lesser emergency CD's for the sake of being able to heal through damage instead), and such a system will also always come with the dev-fear of it getting its cake and eating it if unbalanced, and community hate if balanced. The same will apply to some of above mentioned suggestions, meaning it's less desirable than just slightly tweaking numbers surrounding how it exists now.
Healer with high damage AND healing at the same time with no consequence? Problems. Healer lacking in one but super strong in the other (epic raid healing but can't even kill basic trash /vs/ respectable DPS but can't heal if their own lives depended on it [which is ironic as a healer]) Problems. Split down the middle? Community begin playing tug'o'war to influence a change in a given direction, encouraging more 'tweaking' that never reaches a happy consensus (not that any class/spec ever truly does). Meanwhile over in FFXIV land, we have a 36 page long debate squarely aimed at the MENTALITY surrounding one ability, not any/all of the above mentioned details outside of possible meta-discussions. Some may be more desirable than others, but you can't say any of them are incapable, and said desire doesn't stretch to how it used to be in old WoW where you needed X number of specific healers (sometimes preferably 0 of others) if you wanted comfort and/or success in X content.
As a more recent example regarding Priest, I levelled Disco from scratch in Legion after the streamlining (after I finished with my main and off-main characters - had already played all past iterations of it since TBC, as well as Shadow), and it was a slog to get through with the sole reward being the understanding that I would not be accepted into high M+ due to being that spec. Half of that is aimed at the design/meta, the other half (which is 99% of this discussion) is people's attitude towards it. I've seen videos of people who took it the extra mile and are enjoying some form of success, though it doesn't change the paintbrush mentality or the meta.
TLDR: This will appeal to certain players, but not raid leaders who want consistancy. You can make it work (and many have, kudos to them - they're essentially raid wide-healers now with mana-management worries) but at the cost of far more effort compared to a barebones direct-healer of any kind who produces equal (usually better) results with less work/resources.its heals were low its dps was quite high and was a shield healer


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