


I'll be sure to change my weapon appropriately so I can lot on everything. That will be so much better than random drops.Maybe I'm not understanding this correctly... If I'm in a dungeon and I'm a healer and a piece of gear drops with mind + piety on it and it's clearly for CNJ (cuz it says so of course), and it's definitely an upgrade for me, I'll hit need. Anyone who's NOT a CNJ should have their "need" button greyed out and unclickable.
Same scenario, except I'm a lancer, and there's another DoW in the group, and the piece of gear has stats for DPS and it's definitely an upgrade for both of us, and we both hit need, while everyone else has the button grey'd out cuz the gear's class restrictions doesn't let them roll on it. The game does the /random for both of us behind the scenes and gives it to whoever wins.
Am I missing something?

Simple solution, record the class a person was before the drop, like during the encounter so after the drop it won't happen.
lets see, there are Tank roles, DPS roles and healing roles. If you really like to dps and the group needs a tank or a healer but you hate both, find a healer or a tank instead of another DPS. If you filled the group and are still in this situation then you didn't look at your team comp very carefully when inviting players. As a last resort just have each player seeking the DPS item do a /random (which they should addOriginally Posted by rydin
What happens if, because of party makeup, you're playing a class that you definitely don't see yourself playing very often and that you don't care for as much?) and give it to the highest score.
I see your point.
Doesn't the game lock you into your class/job once you are in active mode (no class/job switching mid-fight), until the end of the battle (rather, once you're in passive mode)? How about.... the game locks you into active mode (so you can't go into passive and thus switch classes/jobs) once an encounter begins? After the fight, you can switch freely, but the game only allows you to roll on a piece of gear that pertains to the class/job you were locked into during that particular fight.
Last edited by Alkoun; 10-24-2011 at 03:10 AM. Reason: clarity
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) and give it to the highest score.


