I sure know that making a game is a lot of work, but I don't understand why Stormblood seems not good as ARR or the hype of the Heavensward launch.

I sure know that making a game is a lot of work, but I don't understand why Stormblood seems not good as ARR or the hype of the Heavensward launch.


Game is in a matured life cycle. Everyone complains about everything, even stuff they want. But continues playing it anyway. See this all the time in WoW (13 years) and EQ (18 years). Everything is fine.
Hell we still have character creation restrictions. That alone means the game is still growing. When that goes away we'll know the pop is leveling off, and even still the game will still be in a healthy state.
Usually, people will be very hyped for an MMO before it's release.
They hype tends to slow down after each expansion because there are some players that MMO jump. Meaning they get so excited at first, then they say bad things about it like "It's just another MMO" then move on to the next new thing.
For me, I'm very hyped about Stormblood. Many of my friends returned back to play after they saw the full trailer and fan fest live. So I don't think hype have died from people who are faithful to this game.
Last edited by Yeol; 04-21-2017 at 07:50 PM.
"BAAAAAARD!" - 2018



The problem is that SE is too tight lipped about information until the last possible moment, and the info that we get points to the expansion being the same as we already play.Usually, people will be very hyped for an MMO before it's release.
They hype tends to slow down after each expansion because there are some players that MMO jump. Meaning they get so excited at first, then they say bad things about it like "It's just another MMO" then move on to the next new thing.
For me, I'm very hyped about Stormblood. Many of my friends returned back to play after they saw the full trailer and fan fest live. So I don't think hype have died from people who are faithful to this game.
For example, had they announced that the Omega raid would be a 16-person hardcore raid and showed some of its gameplay, people would be discussing that to heck and back.
But we know that it'll be just like Gordias, so there's not much to discuss (or get hyped about).
This is why WoW, very early, was talking about Mythic+ dungeons, Artifacts and open world legendaries. People want to be surprised, without surprise its hard to get people hyped.
I don't think it's because of MMO hoppers, but rather because we veterans already know what to expect.




I'm going to reserve my judgement on this until next week. I'm giving SE this upcoming live letter to give us a tonne of surprises. At fan fest they only have a limited amount of time, and they covered a very basic overview - the announcement, the lore, the locations, the jobs, and very light information about gameplay and features. This upcoming live letter will be their first opportunity (other than interviews) to really delve into the gameplay meat.The problem is that SE is too tight lipped about information until the last possible moment, and the info that we get points to the expansion being the same as we already play.
For example, had they announced that the Omega raid would be a 16-person hardcore raid and showed some of its gameplay, people would be discussing that to heck and back.
The fan fest gave us a lot of new information. New jobs and their roles, new areas (including under sea), primals, 8 man raid and 24 man raid, beast tribes, player housing, battle system, swimming, some early dungeons.
Now, this all was given without getting into deep details. Fan fest run on an extremely tight schedule, details are coming in live letters (hopefully).
Knowing that we are getting RDM and SAM is a big hype on its own. But some players are always thinking negatively and stared complaining about two new jobs being dps. SE already said they want to fix tanks and healers before adding new ones, which in my opinion is a good thing.
Last edited by Yeol; 04-21-2017 at 11:19 PM.
"BAAAAAARD!" - 2018



They didn't go into "deep details" because there's none. We've played this already.
I guarantee if you anything that you listed was going to be any different from what we already have, we would know. It makes no sense to hold information that will get people talking about your expansion.
At least one of those had its hype noticeably dampened by the same thing that leads to surprises - their focus on making major changes with each expansion.
One of the first questions after artifacts were announced was if we'd use them past Legion. That they are meant to be a single expansion feature killed a lot of the hype...
So as I said above...double-edged sword that cuts both ways.
Can't miss the taste of nice things if you never eat nice things.
Last edited by Ririta; 04-23-2017 at 03:02 AM.
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