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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    So then we can admit that Monk has an issue with contributing in meta? And like you said that it's mostly personal DPS. I have always felt mnk was typically on it's own due to the fact of positional dps and focusing on grease to maintain high DPS. I rarely have ever wondered what other DPS was doing.

    When I see a battle litancy pop I instantly pop Blood for Blood and internal, followed up with Forbidden, Tornado Kick, Howling Fist, Perfect Balance, and just decimate everything I can until back up to 3 grease and try to. It's not uncommon to see 7k crits with tornado, and forbidden 5k-6k. Monk is a force to reckon with if you use food and use your CD's at opportune times.

    But I still have trouble with keeping track of chackra or form shifting when I need to to keep grease up more. I'm just asking for some more synergy to the job.

    Thoughts?
    (0)

  2. #2
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Sqwall View Post
    When I see a battle litancy pop I instantly pop Blood for Blood and internal, followed up with Forbidden, Tornado Kick, Howling Fist, Perfect Balance, and just decimate everything I can until back up to 3 grease and try to. It's not uncommon to see 7k crits with tornado, and forbidden 5k-6k.
    Found your issue, you're using tornado kick when you shouldn't.

    Chakra is literally monks version of a ranged attack to do when you can't hit the boss, form shift working in a way to save your stacks. You're never going to use these two abilities in a fight where there is 100% uptime, like A9S. Tornado kick also falls into this category, it's an ability that has a specific usage other than using it whenever possible, it's used if you know you're going to drop your stacks.

    Removing/changing these wouldn't be solving the issue with monk being out of the meta, they are still the top personal DPS. Monk needs more synergy with other jobs in terms of damage, a party dps buffing ability is the only thing the monk would need.
    (5)
    Last edited by Krindor; 04-16-2017 at 12:27 AM.

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Krindor View Post
    Found your issue, you're using tornado kick when you shouldn't.

    Chakra is literally monks version of a ranged attack to do when you can't hit the boss, form shift working in a way to save your stacks. You're never going to use these two abilities in a fight where there is 100% uptime, like A9S. Tornado kick also falls into this category, it's an ability that has a specific usage other than using it whenever possible, it's used if you know you're going to drop your stacks.
    Well I use Tornado at specific instances in raid or dungeons. If Perfect Balance is up I blow forbidden, howling, elixir, and tornado kick followed up with perfect balance. Rock Breaker for AOE or Snap Punch for single target. All of this is in that specific order to get GL back asap. It's not that i'm using tornado when I feel like it, I use it when I know I can get GL back fast. Am I doing this wrong?
    (0)

  4. #4
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    And to further your thoughts on Chackra you say I'm never going to use these skills in a fight with 100% uptime. Then that would make my argument for auto-maintenance for chackra even more viable. If I am striped of 2 MAIN abilities right off the bat in a raid where DPS is key. Then why even have them essentially.

    This is like One-Ilm-Punch all over again. I have never used it because there isn't a MOMENT in this game that would make me use it. Now if one-ilm-punch would grant me a stack of chackra say at a 15% chance then I would use it.

    Thoughts?
    (0)

  5. #5
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Sqwall View Post
    snip
    You wouldn't use Throwing Dagger, Piercing Talon, Scathe either. Should those also get the same treatment? In some fights with a lot of downtime invigorate is worthless as well should we change that as well? They are all situational abilities that the class needs in those situations, the developers nor I see any reason for additional abilities in fights with 100% uptime for monk. They already had enough in ARR. The issue with monk was that when they had to disengage from the boss they would have a large chance of dropping stacks and due to lack of no ranged attack deal no damage either. This was fixed with the addition of form shift and chakra.
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sqwall View Post
    And to further your thoughts on Chackra you say I'm never going to use these skills in a fight with 100% uptime. Then that would make my argument for auto-maintenance for chackra even more viable. If I am striped of 2 MAIN abilities right off the bat in a raid where DPS is key. Then why even have them essentially.

    This is like One-Ilm-Punch all over again. I have never used it because there isn't a MOMENT in this game that would make me use it. Now if one-ilm-punch would grant me a stack of chackra say at a 15% chance then I would use it.

    Thoughts?
    While I'd agree that IIP could use a few more potential targets (even if something as "game-breaking" as popping PB and IIP spamming every add in A10S instead of crushing them -- oh gods the TP cost), it's a decently solid ability, and I suspect will be seeing more use of it and similar utilities in Stormblood.

    Chakra, on the other hand is a ranged attack AND a half-GCD filler. It allows for no-clip Demolishes per DK/TS/Demo periods if you're running at a secondary SS plateau, and builds almost 50 potency per second with zero TP cost. Its only major flaw is that it doesn't scale with attack speed, causing it to have varying weight across different GL stages, and zero contribution from SS stat. Clunky or not, it's a theme-fitting tool that allows for a lot of differentiation. If it were a separate bind from Meditation, maybe it'd be nice to be able to early pop it, but personally I kind of like having the hard distinction between it being up and ready for a burst window or not.
    (2)

  7. #7
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Spamming Chakra feels clunky as heck.

    Just allow monks to hold down Chakra to charge it.

    Make it a meter that fills up ala street fighter and it'd feel a thousand times better to use.
    (1)