Quote Originally Posted by AmyRae View Post
What a silly thing to say. Customers are the most important thing to any business.

If it was worth keeping the game open for free for a year to retain as many players as possible, surely there's value in retaining as many paying customers as possible, too. Especially if you can find a price point that brings in more revenue and keeps more customers than simply charging full price.

Otherwise, this was just a waste of a year when they could have been putting in all their efforts into completing 2.0 as quickly as possible.
It's silly to assume that their main incentive for introducing a fee is revenue. Refer to my other post, all of Yoshi's recent interviews, and all announcements concerning v2.0.