It's silly to assume that their main incentive for introducing a fee is revenue. Refer to my other post, all of Yoshi's recent interviews, and all announcements concerning v2.0.What a silly thing to say. Customers are the most important thing to any business.
If it was worth keeping the game open for free for a year to retain as many players as possible, surely there's value in retaining as many paying customers as possible, too. Especially if you can find a price point that brings in more revenue and keeps more customers than simply charging full price.
Otherwise, this was just a waste of a year when they could have been putting in all their efforts into completing 2.0 as quickly as possible.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.