
Originally Posted by
Venoshock
Every class that has a set rotation (as opposed to the priority system that summoner, bard and machinist follow) which has one of three purposes:
-DoT rotation; sometimes tied to your main damage or buff/debuff rotation; shadow fang, chaos thrust, goring blade etc. they're your strongest attacks if allowed full uptime. Not every class has a full rotation per sé, but as a stand alone attack that should be used as soon as it expires like; mutilate, scourge, fracture etc.
-main damage rotation; aeolian edge, full thrust, snap punch, butchers block, royal authority, soul eater etc. these do the most immediate damage and (apart from butchers) have no other side effect as opposed to DoTs being the most damaging with the catch being, they have to be up for the full duration.
-buff/debuff rotation; armour crush, dancing edge, dragon kick, disembowel, delirium, storms eye/path etc, these enhance other abilities and are to be upheld 100% but the trade off is that they are almost always your weakest rotation (dancing edge should be used instead of aeolian edge in situations where you cannot meet the positional requirement)