Quote Originally Posted by alimdia View Post
You cannot disregard the MMO term because it explains how instances are used in this game, ward instances are never closed, they are live using RAM and CPU 24/7 as long as the server is running, we were explained as much before, which is why they can't freely add more wards, but house instances are closed once you exit or logout and the position of furniture is saved, recreated when you re-enter the house.

This is also why we're getting an increased item limit inside houses but not outdoors, because outdoors is always taking resources.
You did not read what I said.

When you instance an object. Be it a Zone, Mob (mobile object, includes NPCs/Enemies), or whatever. You can have 1, 2, 3, 4, 30, 200, 5000, or however many you want. And you know what? They all take the same amount of RAM and Resources. If a Bomb NPC takes 3kb of RAM. Three of them is still 3kb total. Not 9kb. Same thing with Housing wards. The 12 up at the same time take the same amount of RAM as One. Adding 12 more would not increase that load.

That's the whole POINT of using instantiation.

Now.. where things take extra memory and why you see slow downs with more stuff on your screen is when more stuff has to be rendered. Sorry to say but what you said does NOT apply. Your computer does not RENDER the entire game when you login. Only the zone and the instance of that zone (oh did you know every zone is instanced? Ever wonder why we have servers on dataservers? Each server is an instance of zones on a data server), and even then only the local part your character is in is Rendered on YOUR machine. Its used even then to load the model and texture once when you load in so that you don't have to load it for every mob, tree, and bush. Its done once and copied. That keeps the loading times down.

The wonderful thing about a server is.. it renders NOTHING. It keeps track of numbers indicating object IDs, object properties, object location, and orientation.

The only increased load would be the database storage. Which is text and numbers. The phone in your pocket could handle that.