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  1. #111
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by bswpayton View Post
    snip
    So... play a different job. You literally say bis isn't a requirement (it isn't) yet still care about getting all 260 or 270 faster. Nothing is preventing you from swapping jobs on a whim except your insistence they need equivalent gear. You may not fancy running Savage for weekly loot drops-- which is perfectly okay. But you can't then turn your nose up at the game and claim it's unfair how long gearing takes. There's a whole alternative method you aren't willing to do.
    (4)

  2. #112
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    What you're asking for is simply unrealistic.
    I've played games that prove this wrong. Very very wrong. In those games they have content from 2-3 expansions that is still relevant. And not even from a leveling standpoint.
    (2)

  3. #113
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Maybe I should share my gear experience, might light a fire in some to understand how they can do it too.

    I have every job at 60. My lowest ilvl job is i268, Monk. Barely even play it. Yet everything else is full i270, with most jobs having an i275 Alex or anima weapon. Some jobs are not "full-BiS" because they need tome i270 gear over Alex i270, but that's okay. The 900 cap helps filling this out until the end of this xpac.

    Nonetheless I'm nearly-completely geared on every job because of Alex Savage being unlocked and farming all floors while getting anima light as well! Our static had also been clearing floors since week 1. Challenge yourselves a bit, get out more and tackle harder content and you too can play in a pool of nice gear.
    (2)

  4. #114
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by bswpayton View Post
    but the jobs while different all have a basic concept , tanks will tank , healers will heal , so thats pretty much six jobs you can switch in an out and it not even really matter but they share makes it a bit easier. But its not unreasonable to take a job into any form of content because basically a dps has one function and thats to dps but yet they are all broken up into different gear sets.
    Some flexibility is good for people to have. However....

    Maybe you wouldn't take them into savage content but normal moods have gear requirements, so do extreme primals and to have to gear them all unevenly is a disservice imo.
    Can you honestly say that you would take all 13 of the current jobs evenly into Zurvan Ex?
    Or Sophia Ex? Thordan Ex? And normal modes have even lower ilvl requirements than Ex or Savage. Story mode Alex Creator's minimum ilvl is 230. That's a full set of Unaugmented (and also, uncapped) Lore gear.

    I think it's also worth noting that if you have a full 8-man party, you don't need to meet minimum ilvl for things like Normal Mode or even Ex primals. I cleared Sophia Ex easily with an ilvl of 232, where the minimum is 235. Higher ilvl does not necessarily mean better.

    If you feel that not having all jobs at ilvl 260+ is a disservice, that's not a fault of the capped system. That's you putting pressure on yourself to evenly gear jobs.

    Quote Originally Posted by Mycow8me View Post
    There is only one reason I wanted a 900 tome cap. That is so I can play up to 4 or more classes more freely. It's not cause I want easy to obtain gear, its not cause I want the max ilvl without doing hard content, its not cause I want to use 4 classes while raiding or an easy way to get gear without raiding. Honestly if the gear on my class could be raised to a minimum ilvl for next patch via some quest that would suite me just fine so get out of here with all that bullshit.

    Its because I enjoy playing more than 2 classes in the current content at any given time. If I don't continue to gear all 4 classes I enjoy playing, they will fall behind and I cannot play them anymore due to ilvl requirements.. Should I find another class to enjoy playing later on after stormblood is released, what then?
    I just want to repeat what I said in an earlier post: I had the 4 jobs (yes, 4, like you) that I play the most all geared out, and close to 260 (with two of them having relatively up-to-date animas) before the release of Dun Scaith, much less before the tome cap increase and the removal of lockouts. Nothing is stopping you from gearing all of those jobs. If other people can gear up more than 1-2 jobs with a 450 tome cap, then you can as well. You just gotta be willing to do it.

    If you care so little for crafted gear, there is also the story mode 8-man gear, which is equal in ilvl to crafted gear. Careful planning can net you at least 2 pieces of gear per week, and the ilvl requirements to enter are not going to be steep.

    A 450 tome increase to the cap does not mean you need to get 450 more tomes before reset. The people thinking along these lines frustrate me. Why do you feel like you NEED to cap and HAVE to farm those extra 450?
    Why do you feel like you need 900 tomes per week? Why do you feel so much pressure to cap on ilvl on so many jobs that you want to change the system that has been in place for quite some time now? Your argument can swing both ways.

    People on these forums frustrate me to no end why do you have to justify the 450 cap by trying to make anyone who likes the idea look lazy, a bad player, noncrafter, a nonraider, or flat out undeserving. A simple opinion of why YOU don't want 900 tomes per cap is all you needed to put here.
    Because most of those responses were to people commenting about how they can't get all the tomestone gear they want, and they seem to be ignoring the fact that tomestone gear is not the only gear available to them. If they choose to limit themselves to capped tome gear, that's on them, not on anyone else, not on the cap system.

    And people were just posting their opinions. If you don't like what people here have to say, then you shouldn't have made the thread. You can't expect everyone to agree with your opinion on things. And maybe some people were sounding blunt/mean in their posts, but again. They were sharing their thoughts and opinions on this matter. Sorry they aren't the same as yours.
    (1)
    Last edited by HyoMinPark; 04-13-2017 at 08:41 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
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    Hyomin Park#0055

  5. #115
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    986
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I don't see a higher cap as being necessary honestly. I have every class at level cap and don't raid Savage. My lowest ilevel classes are i249 which is good enough to queue into anything besides A10S+/Zurvan Ex. On the off chance I suddenly decide to raid I've got some healers and brd/mch high enough to queue and could use the uncapped Savage drops to bring anything else up.

    When things are brand new then yes, you need to make choices on what's getting geared up first. If you're doing serious high end content you will likely be in a premade group that can ignore the ilevel requirements if you decide to switch roles.
    For normal content uncapped sources of gear are good enough to get you in.
    (0)

  6. #116
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    So... play a different job. You literally say bis isn't a requirement (it isn't) yet still care about getting all 260 or 270 faster. Nothing is
    This thread is about the future cap not the current one and thats what I was refering to my healers and tanks are at ilvl 260 plus I know thats totally fine for the content thats in the game now. I know I can bring these jobs into anything my dragoon is ilvl 250 and will be higher by the end of the week because of the 900 cap. I am not talkin about when things are good like they are now, Im referring to end of the base story of stormblood at the start of endgame content.

    From my understanding you are forced into one job role due to a 450 cap Im saying its different going from as many options as we have now to gear to going back to something that is very strict like that. I dont understand why people continue to talk about current gear methods when the op clearly stated the future cap. Meaning they like how it is now , and I agree 900 is a better number than 450 I dont see how this can be argued. It allows you to have more flexibility on what jobs you can play at higher level content I am not talkin about dungeons me and you have already agreed on another thread that mim ilvl for a dungeon is all you need but for me doing higher lvl content is better with higher level gear.
    (1)
    Last edited by bswpayton; 04-13-2017 at 10:48 AM.

  7. #117
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    900 seems like a better cap to me, it's still eye-dropper gearing in the end, but if you do log in everyday you won't have capped 3-4 days in.
    (1)

  8. #118
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by bswpayton View Post
    This thread is about the future cap not the current one and thats what I was refering to my healers and tanks are at ilvl 260 plus I know thats totally fine for the content thats in the game now. I know I can bring these jobs into anything my dragoon is ilvl 250 and will be higher by the end of the week because of the 900 cap. I am not talkin about when things are good like they are now, Im referring to end of the base story of stormblood at the start of endgame content.
    More than likely, SE will follow the same formula for 4.0 that they have for 2.0 and 3.0, where as the only steep ilvl requirements would be that tier of Savage raids. Everything else would be doable by the "casual" playerbase without having to have the current patch's max ilvl. When it comes to Savage content, most of it is done with a static, and most people stick to either 1 or 2 roles for their initial clears, and later on start to experiment with other jobs. Even with a 450 cap, they gear up their most played/primary job(s) first, because they're going to run that content with a job they are most familiar/comfortable with. Not flip-flop from DRK to WHM to BRD to PLD to SCH for each run.

    From my understanding you are forced into one job role due to a 450 cap Im saying its different going from as many options as we have now to gear to going back to something that is very strict like that. I dont understand why people continue to talk about current gear methods when the op clearly stated the future cap. Meaning they like how it is now , and I agree 900 is a better number than 450 I dont see how this can be argued. It allows you to have more flexibility on what jobs you can play at higher level content I am not talkin about dungeons me and you have already agreed on another thread that mim ilvl for a dungeon is all you need but for me doing higher lvl content is better with higher level gear.
    That is a misconception. Plenty have stated that they geared up multiple jobs prior to any tome cap increase, or lockout removal. Some of them aren't even Savage raiders. The cap isn't there to lock you into a single job to gear; it's there to prevent players from blazing through content by farming ALL NEEDED GEAR (and yes, there are some that would farm and farm and farm that first week, gear all their jobs, and then never touch the content again), and to keep those duty queues moving. With careful planning, and utilization of as many gearing methods as possible, one can easily gear up more than 1 job with caps/lockouts in place, and have them ready to run content like Ex primals, especially if the gear is shared by multiple jobs (AF sets make it harder, but it's still doable).

    And the current gear options were also the current gear options when the 450 cap/lockouts were in place, and future 450-capped tomes will probably have similar options:

    -- the capped tomestone gear (Scripture)
    -- story-mode 8-man gear (Creater NM)
    -- crafted gear (i250 gear)
    -- 24-man raid gear (Dun Scaith)
    -- current Savage raid gear (Creator Savage)

    Just like 2.55 had similar options: Poetics gear (which was capped at 450, later raised to 900 just like Scripture), the ilvl 110 crafted gear, gear from World of Darkness, and the Dreadwyrm gear from Final Coil.

    People bring up the different gear options because others post about how the cap on tomestones needs to be removed so they can get tome gear faster. These people seem to be under the impression that tome gear was the only gear available to them, when that is not the case, and more than likely won't be the case come 4.0, and subsequent patches.
    (0)
    Last edited by HyoMinPark; 04-13-2017 at 11:04 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #119
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    They could always make tomes acquired in the open world instead of only in instanced content that would be one way to get people outside of the main hubs and making the world look more alive and my example is fates seriously that would make the game feel more alive if players could see high level players running around in the open world. More ways of acquiring tomes would greatly help.
    (1)

  10. #120
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Inosaska View Post
    They could always make tomes acquired in the open world instead of only in instanced content that would be one way to get people outside of the main hubs and making the world look more alive and my example is fates seriously that would make the game feel more alive if players could see high level players running around in the open world. More ways of acquiring tomes would greatly help.
    I'd like this especially if we could level alt jobs while doing it.
    (1)

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