There is a reasoning behind the cap, personally i think 650 would be fine.
I know until the recent cap increase i had wanted more so can gear all jobs, but now that it was raised to 900 i seldom actually cap, lol
There is a reasoning behind the cap, personally i think 650 would be fine.
I know until the recent cap increase i had wanted more so can gear all jobs, but now that it was raised to 900 i seldom actually cap, lol
This may be true, but it's a factor in how everyone I know plays. Game design is increasingly based on addictive. Giving people a reachable weekly goal makes them happier. Giving people a goal they cannot reach does not. If every player was purely rational, none of this would matter, but we're not. I don't claim to know what the perfect cap is, but I know that there are unintended consequences for raising it. None of us have enough data to know how the cap actually affects player retention. But I know that, if Stormblood has a 900-tomestone cap, I will play it significantly less than I played Heavensward, because I won't be trying to hit the weekly cap. Hitting the cap is rewarding, but I'm not going to seek that reward if I know I won't get it.
EDIT: I think we're too bogged down in details here. I don't actually care what the cap is, or how many tomestones gear costs. If they want to change the cap so you can gear up 10 jobs at once, fine. My only concern is that I can hit that cap in an amount of play time I consider reasonable. One Expert five days a week is very doable. One Expert seven days a week and more tomestones on top of that is too much. So if they do a 900 cap and Experts are worth 180, great. If they keep it at 450 but halve all costs, great. Just let me hit the cap without playing the game like a job.
Last edited by Talraen; 04-12-2017 at 02:34 AM.
Hitting a cap should be a natural result of playing normally during the week. Hitting the current 900 tomestone cap is not natural and is liable to cause many to experience burn out. The only reason the cap was raised to 900 was because 3.56 was released at roughly the time when a X.6 patch would intro a new tomestone.
I think you need to reexamine what you consider your non-main classes as to be sufficiently geared. You do not need every class at i260/i270 for them to be properly geared. i235 to i250 should be enough for every job to be considered adequately geared right now.Currently I enjoy:
War (main), BRD, BLM, SCH Untill very recently I could only keep war and bard geared (and bard was not geared very well untill new patch was about to drop). Now I've been able to play all 4 at various content ilvls and I haven't been getting bored of the game for this reason.
Last edited by Ultimatecalibur; 04-12-2017 at 02:45 AM.
Due to the strick ilvl requirement system increase every patch, I cannot agree with you. Usually the end game gear/craft gear or high is the entrance gear for the next patch cycle. I don't recall dungeon gear being enough. No I don't expect them to be at the same ilvl but I dont have to worry about requirements for next patch. Why else would they increase the tome cap currently in preperation for stormblood? I can see no other reason than so people can have their other classes ready for it should they choose to. Why can't we do the same for patch cycles?Hitting a cap should be a natural result of playing normally during the week. Hitting the current 900 tomestone cap is not natural and is liable to cause many to experience burn out.
I think you need to reexamine what you consider your non-main classes as to be sufficiently geared. You do not need every class at i260/i270 for them to be properly geared. i235 to i250 should be enough for every job to be considered adequately geared right now.
[QUOTE=Talraen;4105478]This may be true, but it's a factor in how everyone I know /QUOTE]
I'm really not finding the sense here all that if the cap was 900 in ur case would mean is that youd get one piece a week , as oppose to those whom reached 900 cap getting two pieces or a chest or pants instead of accessories. So youd base your play time off of the fact that others could get more scripts than you that doesn't make any sense at all, it should not take 6 months to gear 5 jobs that's crazy talk to me.
With a 450 cap thats how long it would take to gear 5 jobs when we have 15 different jobs at some point they are going to have to up the cap simply because of the amount of jobs will end up having. If 5.0 comes and its still 450 then maybe id consider playing something else if they added a new healer and tank or extra dps you cant have a 450 cap if you have 15 to 18 jobs. Hitting a cap means nothing its what you can buy with the tomes , I could careless about hitting the cap as much as I do with the actual piece of gear I can buy. So in your can if it was raised u could still buy your gear you just wouldn't hit the cap so Im struggling to find the issue here.
I'd much rather uncapped tomes carry over to the next week. So say, you miss one week - instead of that being 450 you've missed for good, we have this carry over to 900, then 1,350 etc etc. Makes it easier for people to catch up.
Well, in short, I really don't care about gear, as long as I qualify for the content I do (i.e., not savage/extremes), which is not hard. I queue pretty much exclusively as a healer, so gearing other jobs also isn't a priority. So for me, the 450 cap basically exists as nothing but a weekly goal to meet. All I'm saying is that the mere existence of that goal makes me want to achieve it, and that's not the case if I have to really go out of my way to do so. So the two of us have entirely different priorities.I'm really not finding the sense here all that if the cap was 900 in ur case would mean is that youd get one piece a week , as oppose to those whom reached 900 cap getting two pieces or a chest or pants instead of accessories. So youd base your play time off of the fact that others could get more scripts than you that doesn't make any sense at all, it should not take 6 months to gear 5 jobs that's crazy talk to me.
With a 450 cap thats how long it would take to gear 5 jobs when we have 15 different jobs at some point they are going to have to up the cap simply because of the amount of jobs will end up having. If 5.0 comes and its still 450 then maybe id consider playing something else if they added a new healer and tank or extra dps you cant have a 450 cap if you have 15 to 18 jobs. Hitting a cap means nothing its what you can buy with the tomes , I could careless about hitting the cap as much as I do with the actual piece of gear I can buy. So in your can if it was raised u could still buy your gear you just wouldn't hit the cap so Im struggling to find the issue here.
From my understanding the 450 is set as the estimated gated time equal to what it'll take an average player raiding to acquire similar ilvl gear.
So unless they do something different, I don't know if it's going anywhere.
And with a 900 cap as standard, most wouldn't be gearing 1-2 classes at the same time, they'd more than likely still gear 1 class at a time, just twice as fast.
Then when all the jobs they're interested in are geared, they'll complain there's nothing to do!
http://king.canadane.com
Or you know you could just try to pursue savage content which adds another gearing option. Clearing the first floor (like A9S this tier) early as possible ensures you practically don't spend any tomes for any right sides save for maybe 1 ring and any BiS pieces. So if you get your drop, or every 4-weeks that is a free right side.
People complain about "not enough" gear carrots but some don't even want to challenge themselves to go-beyond the free options given. End-game raiders can gear alt jobs much sooner than those who don't do any savage raiding because of extra drops, and when they finally add the tome-gear upgrades to the free raids, our mains are already full 270 likely due to savage weekly upgrades, and that free 24-man raid stuff is for other jobs.
Lastly, 4.0 we are likely to go back to artifact job-only gear as the end-game tome option (Gear that is White Mage only for-example, not Astro or Scholar) for the first-tier. Outside of "law" starter gear, so you'll have to specialize in one-job again for awhile. Unless you do savage, which that gear, like Gordias was for all-roles.
Last edited by technole; 04-12-2017 at 03:12 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.