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Thread: Paladin Ideas!!

  1. #1
    Player
    Johaandr's Avatar
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    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90

    Paladin Ideas!!

    Since paladin lack aoe and whatever we lack i came up with 1 idea.
    We could hope for what we might get in sb. Either its bad or good. We dont know.
    We could hope to get some old skills from earlier ffseries that will be implemented or nah.
    Since we r going to be lv 70. It feels heavier and cool stuff will happend.

    So i start with a skill that is known in FF9.
    Since we lack a aoe i thought blitz would be cool but the name is lame. So..

    CLIMHAZZARD would be the better fit for Pld aoe. Name sounds good and fit very well for paladins. Its not based of proc or anything. Its spamable like overpower from war. Yes it might sound insane and ur arguments will be "op". Keep in mind that its between 60-70 levels.
    If u guys disagree heres a plan B. Circle of scorn. Once you use it for pulls it could activate Climhazzard for 15. Same timer as the dot. Once the dot is gone after 15 sec. We gotta wait Til circle of scorn is up again.


    feel free to share ur paladin ideas too!
    (1)

  2. #2
    Player
    Ashua's Avatar
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    Mar 2017
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    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    I'm probably in the minority but I want paladin to remain the defensive tank of the game and have its unique utility be in the form of a defensive ability for the group in some form. But that in itself is a problem since healers never have to utilize the break limits they receive. I think defensive abilities need to be redesigned to be as used as offensive powers.
    (1)

  3. #3
    Player
    winsock's Avatar
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    Jul 2014
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    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    One of the perks of having terrible AoE is that it behoves PLD to use shield oath during a large pull. It gives PLD more of that "fortress" feel.

    To combat the AoE problem, I think a better approach than straight dmg would be something like an AoE vulnerability or vulnerability​ on block.
    (0)
    Last edited by winsock; 04-11-2017 at 08:37 PM.

  4. #4
    Player
    Ashua's Avatar
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    Character
    Ashua Rajin
    World
    Balmung
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    Dark Knight Lv 80
    Can't edit since on my phone. I mean defensive powers should be as useful as offensive powers.
    (0)

  5. #5
    Player
    Johaandr's Avatar
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    Nov 2015
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    Ul'Dah
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    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Well they still remains defensive tank. As for their dps department. It suck. I do raid and do alot of dungeons we just lack Aoe and mayby one strong 1vs1 skill or a utility for other classes. But i agree. But in reality. Adding more defense or change it wont do much. We still have nothing to offer for raid and in dps department.. except for devine veil.

    We could have absorbing dmg from tank buster and unleash that dmg (just weaker but stronger) on the boss.
    Like sheltron also activate another proc skill for stronger dd.
    (0)
    Last edited by Johaandr; 04-11-2017 at 08:40 PM.

  6. #6
    Player
    ChloeGrace's Avatar
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    Oct 2013
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    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    Quote Originally Posted by Ashua View Post
    Can't edit since on my phone. I mean defensive powers should be as useful as offensive powers.
    It doesn't matter how much mitigation or defensive abilities a tank has. You still need to do X amount of damage to kill a mob, regardless of where it comes from. Mitigation just drags the fight out. It still forces the healer to heal, and the dps can (realistically) only do so much at a time.

    This is a basic game design flaw of FFXIV. Tanks damage is not balanced. Tanking in tank stance is not desirable simply because dps rules all. Yoshida has shown a clear preference for warrior, and it's been like that for 2 years with no sign of ever changing.
    (0)

  7. #7
    Player
    AvenoMatt's Avatar
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    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I like the idea of adding damage to flash. I've seen it being thrown around on the forum before and from my view point (not a tank) it seems like a great start for solving PLD's AoE problem. My own personal idea of adding utility to PLD is giving it a Revive. I think making it an instant ability with a long cooldown like 180s and maybe the added the effect of the PLD taking the weekness debuff instead of the revived party member. It gives PLD a unique utility that no other tanks have while also prevent them from using it often because of the long cooldown and maybe taking your party member's weekness debuff won't go to well with some players but I think it play well with PLD being this holy healer knight. I also think Clemency should be instant cast. I'd imagine that most PLD try not to use it if they don't really have to because of the cast time messing up their flow.
    (2)

  8. #8
    Player
    ChloeGrace's Avatar
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    Oct 2013
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    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    You would think that paladin would have the strongest self-heals of the 3 tanks, right? Nope. Weakest.

    It needs something with bulwark/sheltron synergy, a 15s buff with a 90s cooldown that restores health whenever an attack is successfully parried or blocked, such that it's on par with warrior's bloodbath combo. Alternately, something that resets Circle of Scorn on successful block or parry while it's active. This would at least give paladin some form of short burst aoe.

    Make clemency instant cast. Give it a recast of 6-8 seconds, long enough that you could get in a fast/riot combo between casts. They could even cut the potency and MP cost in half and it would still be useful.

    Flash doesn't need damage. It's fine as it is. Add a finisher for fast/riot combo, call it circle blade that does 120 potency 360 degree 5y.
    (2)

  9. #9
    Player
    winsock's Avatar
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    Jul 2014
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    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by ChloeGrace View Post
    Make clemency instant cast. Give it a recast of 6-8 seconds, long enough that you could get in a fast/riot combo between casts. They could even cut the potency and MP cost in half and it would still be useful.
    That would be pretty OP. Once the insta heal heals "enough" to be useful, it's power is more heavily weighted in accessibility than potency. For example, the worst insta-heals in the game right now are bene and tetra. The buff you suggest would give PLD the best ogcd heal in the game hands down. At the very least, if you want to improve PLD self-heal via ogcd insta clem, it's ability to target party members should be removed.

    I think it would be neat though if a damage buff was added to the current iteration of clemency. It would cross role boundaries less than it does now, but it would also:
    * Make PLD a better OT
    * Help solve TP issues
    * Give PLD a reason to spend MP
    (1)

  10. #10
    Player
    Lionheart401's Avatar
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    Nov 2013
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    Character
    Cedric Alves
    World
    Balmung
    Main Class
    Marauder Lv 59
    I like clemency the way it is because of the short recast. I can live with the long cast time, it Hardly gets interrupted anyway. Having the cast time is allowing the paladins to have the short recast time. Warriors have an instant cast but a long recast time.

    I don't really care for aoe damage for paladins either. As long as they can hold a big group of monsters attention, I'm happy.

    The only thing I would like to see for paladins is either more mp for more opportunities to restore mp, for more flash spams for mobs or more clemencies for boss' tank busters.

    Idk if it's op but if monsters couldn't become immune to flash's blind effect would be useful too
    (0)

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