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  1. #1
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Nope. I'm just sad it's seemingly missed every bit of awesome synergy that would have been possible between its melee and ranged aspects. I like all DPS to have a bit of support in varying ways; I don't think RDM needed to or ought to have been built around that premise. (I'd be cool with Bard being a bit more broadly support focused if and only if Ranger or some similar competitor became a thing, offering point-support instead. MCH could then diversify into the more versatile engineer it always should have been, as not to feel like just a burst splurt and lull job.)
    CHEER UP BROTHA we know how balance works, but so far im not unimpressed, I think RDM will fit well enough. Im a Classical Purist btw, and i mean nes classical, So you can imagine how I felt since beta how BLM was done, and yet before HW I mained BLM got the zeta and all. I know you might want so bad for a support only job Im going to give you some realistiic hope first of all, they have to remove the cross system. Excpect this in 5.0, pay attention to what happens with the cross role system too. From the descriptions and examples ive heard and thought about it seems they might push toles more to tank. healer.dps. and then finally make a suppoty. Yhat can definitley exist in the future. But we are at baby steps right now, so dont lose hope. Remevem only a couple years ago bard could res the whole party with its lb3 now it just deals crap damage becayse
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    Last edited by ADVSS; 04-11-2017 at 03:43 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ADVSS View Post
    I know you might want so bad for a support only job Im going to give you some realistiic hope first of all, they have to remove the cross system.
    Opposite, actually. I'd like every class to have more interplay (or, "support") with others through added undermechanics that they all can play into, and then certain added class and job mechanics that each capitalize on certain of those. I honestly feel like a revision and expansion of the cross system would be more useful to that than its removal, but there are ways back from every path, provided there's enough ambition.
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  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Opposite, actually. I'd like every class to have more interplay (or, "support") with others through added undermechanics that they all can play into, and then certain added class and job mechanics that each capitalize on certain of those. I honestly feel like a revision and expansion of the cross system would be more useful to that than its removal, but there are ways back from every path, provided there's enough ambition.
    You don't know that this won't be the case. BRD and MCH have TP/MP/damage buff application, NIN has enmity manipulation and TP regen, and I can see RDM having some sort of support function in addition to its damage. I always envisioned RDM as kind of the caster equivilent to NIN, with refresh being the MP goad, and having a few abilities like haste/slow/dia to give the job more utility than straight damage.
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  4. #4
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lambdafish View Post
    You don't know that this won't be the case. BRD and MCH have TP/MP/damage buff application, NIN has enmity manipulation and TP regen, and I can see RDM having some sort of support function in addition to its damage. I always envisioned RDM as kind of the caster equivilent to NIN, with refresh being the MP goad, and having a few abilities like haste/slow/dia to give the job more utility than straight damage.
    Why does everyone envision Refresh being a thing? AFAIK, it's only a Red Mage spell in XI. That is one game. Not even a game with a great track record on job identities, either. Ninja tanks of all things...
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  5. #5
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by dragonseth07 View Post
    Why does everyone envision Refresh being a thing? AFAIK, it's only a Red Mage spell in XI. That is one game. Not even a game with a great track record on job identities, either. Ninja tanks of all things...
    Probably because its the MP version of Goad the game currently lacks, and as per FFXI, it was a Red Mage spell. Doesn't seem like a difficult conclusion to reach, even if the implications are not necessarily all that great. SE could add Refresh as the Red Mage's way of regaining MP similar to how Summoners have Aetherflow and Black Mages have Umbral Ice. It could be an MP version of Goad best used on Healers or perhaps even Dark Knights. Or it could just not be added at all. We'll have to wait and see, but there are some good reasons to give Red Mages an MP restoring mechanic, and the more well known one from past games today, in relation to Red Mages, would be Refresh.
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