White magic is basically heal spell, black magic is mainly dps spell. When I tell you blm the first thing you think about is probably not "oh yeah blm the one who can apocastasis for mag damages reduction"
White magic is basically heal spell, black magic is mainly dps spell. When I tell you blm the first thing you think about is probably not "oh yeah blm the one who can apocastasis for mag damages reduction"
But White magic is not basically a heal spell. Look at Aero. Same for black magic and sleep. Those are just a few examples.
I don't disagree, but there is more to the two forms of magic than just Healing and DPS'ing.
That said I'm hoping for some synergy between Red Mage, White Mage, and Black Mage.
En-Astral/En-Umbral putting a debuff on enemies struck by Melee Attacks to lower their resistance to elemental damage. Haste/Hastaga. Perhaps a Goad-Like version of Refresh.
I don't know's FF11's RDM. The only experience I have with them are from the consoles. I never hated them nor liked them. They were just there for me to use and experiment.
From what I've read over the last couple of pages, it seems there's this ideal RDM in mind but mostly from FF11's version and some from the consoles.
I like the classics but I despise being shackled by them when wanting to experience an alternative path with them.
DRK is one of my favorite FF classes so when I heard it was a tank, naturally I went to my default state and went cried in agony (ok I'm exaggerating but you get my point). However, my curiosity superseded my instinct to fall back into what should be a classic. Luckily for me, I like DRK's tanking. I still overall prefer my standard DRK but this game's version of it has not displeased me once.
Now SMN on the other hand...
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
As I understand it, thaumaturgy which is the base for Black Mage, revolves around magics using Fire, Ice, and Thunder. White Mage has a base of conjury, which is Earth, Air, and Water. It would make sense that what they mean by "can use Black and White Magic" they simply mean access to all six of these elements.
I don't know. That clip of a Red Mage didn't really show much as far as Elements go beyond some Fire at the end. There was a distinctly White-Mage looking spell like a Mini-Holy (Dia perhaps?) in there though. I think Red Magic being derived from White and Black Magic means exactly that; its from White and Black Magic. Not from Thaumaturgy and Conjury.As I understand it, thaumaturgy which is the base for Black Mage, revolves around magics using Fire, Ice, and Thunder. White Mage has a base of conjury, which is Earth, Air, and Water. It would make sense that what they mean by "can use Black and White Magic" they simply mean access to all six of these elements.
You are correct. The way "white magic" works is that they draw aether from the earth to use their spells, and "black magic" is when aether is drawn from the body. RDM isn't utilising the teachings of both Thaumaturgy and Conjury, rather they use the crystal medium to draw aether from both themselves and the earth, mix it together like a cookpot, and use this mix of aether to perform "Red Magic", which draws from all 6 elements.I don't know. That clip of a Red Mage didn't really show much as far as Elements go beyond some Fire at the end. There was a distinctly White-Mage looking spell like a Mini-Holy (Dia perhaps?) in there though. I think Red Magic being derived from White and Black Magic means exactly that; its from White and Black Magic. Not from Thaumaturgy and Conjury.
I may be wrong but I don't think that is correct either. Both White and Black Magic drew aether from the world around the mage performing the magic. In this the two arts were similar, and were draining the aether in the world. Only when that drain became dangerous during the War of the Magi did it spark a Calamity.You are correct. The way "white magic" works is that they draw aether from the earth to use their spells, and "black magic" is when aether is drawn from the body. RDM isn't utilising the teachings of both Thaumaturgy and Conjury, rather they use the crystal medium to draw aether from both themselves and the earth, mix it together like a cookpot, and use this mix of aether to perform "Red Magic", which draws from all 6 elements.
Conjurers gain their power from the Elementals in part, as well as themselves, while Thaumaturges draw aether strictly from within, using Umbral and Astral attunements to rapidly replenish, and empower, their spells.
What Red Mages do as far as a source for their power, we don't know yet sadly.
No matter what RDM is actually like as long as they stick to the core gameplay (Close sword attacks with long range magic) i'll be happy, RDM is the ultimate DPS because it was always a jack of all trade. I don't expect to much as way of this in FFXIV, naturally something would have to change, but what i'm really hoping for is that they get a revive ability. I still say all DPS should have some kind of revive that way if the healers is focusing on healing tank the other DPS that wasn't killed can revive, or god forbid the healer goes down..
Anyway i've been waiting since Beta for a sword and magic DPS.
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