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  1. #11
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Suddenly, the DF makes so much more sense!
    At least you glimpsed the irony on my post. Someone else taking it too much in a salty way. Not that it wasn't unexpected, 'tho.
    (1)

  2. #12
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by LalaRu View Post
    Hi all, let's examine facts: what each role have to do while in a duty?
    Here is:

    DPS
    • learn its rotation
    • burn mobs
    • leave commends

    HEALER
    • being geared for healing tank pulling the whole map
    • learn its dps rotation
    • stance dance for heal and dps
    • make sure no one dying
    • being watchful of aggro
    • know mechanics
    • focus heal who doesn't know mechanics
    • in bad situations, decide who let die and who not, who to ress and who not
    • know he will be blamed for anything goes wrong


    TANK
    • being geared for the duty
    • know the duty
    • know what to aggro, when to aggro
    • know what not to aggro
    • know he will be blamed for anything goes wrong
    • perfect knowledge of mechanics
    • keep. aggro. always.
    • get aggro back when dps pulls it (because, most likely, dps was targetting the WRONG mob to kill, or going all-out on a single mob while tank have a pull of about 1 hundred)
    • make sure healer never gets aggro
    • learn its dps rotation
    • stance dance when required

    Now, why we haven't so much tanks? It is the same as dps as a role.. or maybe not...
    Let's correct this for DPS some.

    DPS
    -Be Geared for content so mobs die at an adequate rate and you aren't stuck in a dungeon forever.
    -Learn a DPS rotation that is longer and more involved than the DPS rotations of healers or Tanks
    -Dodge AOEs
    -Know Mechanics
    -Be able to perform mechanics while performing your rotation and maintaining your job Buffs
    -Be able to AOE down large pulls so that the party doesn't wipe when the Tank runs out of Cooldowns and the Healer runs out of Mana
    -Use aggro control abilities so you aren't ripping aggro, or changing targets when you're about to rip aggro if you're a Monk or the ability is on cooldown.
    (18)
    Last edited by SpeckledBurd; 04-10-2017 at 09:13 PM.

  3. #13
    Player
    cheolsu's Avatar
    Join Date
    Apr 2014
    Posts
    187
    Character
    Nabi Yang
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    we have more dps than tanks or healers because the group composition calls for more dps. for example, 1 tank 1 healer 2 dps. the group composition calls for more dps because you typically only need 1 tank and healers can easily manage the low health pool of players. bosses have a lot of health so you need more dps.

    but you are right: there's an imbalance between tanks and healers. the roulette role in need is almost always tanks and tank queues are much faster. this is because there's more pressure on being the tank and most people don't want it. people whine if you pull too slow, if you pull too fast, and if you don't know where you're going. this is why a lot of bad tanks resort to acting like jerks because they can't handle the pressure
    (0)

  4. #14
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    At first when reading the title i thought you mean't SE decision to actually add more dps then heals and tanks, that would be entire different opinion i would have.... lol
    No doubt there exists a shortage of tanks especially while waiting over 35 mins for one to do fairly recent dungeons.
    Myself and 2 friends of mine waited like 40 mins the other day for a tank for Sohm Al HM.
    (0)

  5. #15
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    We have more DPS than Tanks or Healers because there are more DPS classes/jobs than there are Tank/Healer classes/jobs.
    Yes, seriously.
    There are actually (approximately) equal number of people playing each class/job, but since there are about as many DPS classes/jobs as the Tank and healer ones combined, we end up with more people playing DPS.
    (1)

  6. #16
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Tank life Heal life
    (1)

  7. #17
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Hey, you know what might be cool? Maybe not bashing on the DPS some more for once. Especially that OP. DPS are only good for burning mobs and leaving commends for the tanks and healers, huh? Guess I should just stop using Dismantle, Promotion, and Hypercharge at all, huh? Get outtttttt.

    Frankly, that whole list is wrong. Every class has pretty equal responsibilities and will get blamed if they do something wrong. The whole thing boils down to this asinine "Blame game" where people try to find what someone else is doing wrong and call them out on it, when really it's unnecessary, no one is perfect, and if you're not wiping everything is probably just fine, and if you do once or twice, it's still probably fine. I main DPS, but I have a tank levelled for endgame content when my friends and FC need it. I prefer to DPS because the rotations(Or in the case of my MCH, priorities) are more frenetic and complex than any healing or tanking job. I like fast-paced jobs that require you to always be doing something, and tanking and healing don't provide that for me. Tanks are just too slow in general for me to enjoy, and I just don't like healing because I don't find it fun.

    Dunno about you, but "Because I can shoot the bads and it ez" isn't my reason for playing what I do.
    (4)

  8. #18
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Your lacking some things.

    All Classes should follow mechanics when it's appropriate, hence needed, be well geared, accept tips,know their rotations, and ask for help.

    Second: in a perfect world everyone would know min how a tank works, healer works, and DPS work. DPS also sometimes end up temp tanking and must know how to rotate enmity to prevent tank getting confused.

    Third: KNOW THEIR ROLE, COOL DOWN, AND CROSS CLASSES
    (0)
    Last edited by ManuelBravo; 04-11-2017 at 12:57 AM. Reason: addition

  9. #19
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by ErryK View Post
    We have more DPS than tanks and healers because healers and tanks have more responsibilities than DPS.

    But let's also not forget that a typical part has 2x the DPS than healers and tanks too.
    they have equal responsibility dps are killing the thing and most mechanics in most fight just by design(there are 4 of us) affect the dps and failure to do them leads to people dying and wipes
    (0)

  10. #20
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    It's nothing more complicated than people like dealing damage. In WotLK healing was pants on head easy, but dps still outnumbered them by several fold.
    (3)

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