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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Urthdigger View Post
    We kinda already have these in the form of our super long cooldown abilities like Benediction or Hallowed Ground.
    There are a few notable differences:
    a) Not all jobs have such abilities (DPS jobs in general have none - unless you wanna count smoke screen and its 180 seconds CD, in which case I'll laugh)
    b) These abilities are available from the get-go instead of earned over the fight/dungeon
    c) The recharge is purely time based instead of affected by anything else (such as good play)
    d) They are OGCD abilities with often negligible animations and little sense of impact (As powerful as hallowed ground is, it will go unnoticed 50 times more often than a non-tank LB)
    (1)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Zojha View Post
    d) They are OGCD abilities with often negligible animations and little sense of impact (As powerful as hallowed ground is, it will go unnoticed 50 times more often than a non-tank LB)
    something I've said since beta is that's true for the entire combat system pretty much... so many skills going off at any given time nothing is realy noticeable. friend of mine earlier was quite pumped hed dome some major crit damage on fell cleave and everyone was like "did you?, didn't notice!"

    limit breaks are kinda the same... lb3 on a boss and barely even knock off 2% of its hp.... wutttttttt????
    (0)