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  1. #21
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    I think personal limit breaks would be amazing. I'm sorry the current setup sucks. Tanks get token uses of it, healers only when crap has gone ridiculously wrong, and well dps use is pretty much melee primarily save for a few select instances system is not setup to allow other choices to be valid. And will all the new job specific lb3 animations it's a shame.

    Also, to maintain the same level of power make each class contribute to the mix so to get a full healer lb 3 effect res plus full health would require both healers to limit in a full party. To get a full dps lb 3 all dps would need to use it. Etc. in a party of 4 the group gets a res but no extra healing with the healer lb. things like that.

    This way each role contributes it's lb to the full effect. And each class has it's own meter.
    (0)
    Last edited by Feidam; 04-09-2017 at 03:32 AM.

  2. #22
    Player
    RosaLunaCelestia's Avatar
    Join Date
    Oct 2015
    Posts
    1,581
    Character
    Luna Luorc'a
    World
    Moogle
    Main Class
    Red Mage Lv 80
    Want my own limit break ! It will be so pink ;P
    (0)

  3. #23
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    So when Ravana goes into debuff mode, we get 4 dps Limit breaks at the same time?

    Yes please.
    (0)

  4. #24
    Player
    Wyntir's Avatar
    Join Date
    Dec 2013
    Location
    New York
    Posts
    116
    Character
    Wyntir Nox
    World
    Leviathan
    Main Class
    Scholar Lv 88
    Quote Originally Posted by Zojha View Post
    Personally? I'd prefer it. Just about every character in Final Fantasy had their own, personal limit break, so it being a group mechanic feels a bit of a bummer.

    I'd even go a step further and let people pick a limit break. Job specific limit breaks would be unlocked by leveling the respective job, while other, non-specific limit breaks would be unlocked in raids, sidequests, PvP and fully spiritbonding special weapons like Zantetsuken.

    Buuut... that's me.

    Only issue I'd see with that is you'd have a pally with healer LB, hallowed ground through some raid killer aoe, and then just res everyone lol
    (0)

  5. #25
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Azper View Post
    I hate this argument. Like, no, it's not the same thing.
    But it really is...

    How do you build your limit gauge? By fighting..
    All that is, is time - like a cooldown..
    The only things that makes current LBs unique to standard skills is if you are playing fairly badly (taking lots of damage, getting spam healed etc) your LB builds up slightly faster - that and the fact LBs are party wide skills that are generally agreed upon before using by the raid..

    Literally the only thing that makes the LB system not just some "super mega big attack on a cooldown" is that it counts up rather than down..
    It has a different flavour - in terms of having a bar that fills up rather than a countdown timer. That is literally it.

    If you were to give people personal LB's you might as well just toss in a new 3-4 min cooldown instead and call it a day instead of having to add more UI clutter with a personal LB bar.
    (6)
    Last edited by Altena; 04-09-2017 at 09:47 AM.

  6. #26
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Altena View Post
    It has a different flavour - in terms of having a bar that fills up rather than a countdown timer. That is literally it.
    That flavor is pretty important. And what people really love about LBs are the unique, flashy animations, I expect. At least, that's what I love most about them. AST's tier 3 LB is orgasmic but feels like a lot of wasted resources because you'll probably never see it.
    (3)

  7. #27
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    If all the lb's are just massive attacks with a long cooldown and different flavor with having to fill the bar up then fine. Slap a 15 min CD on the sucker and let everyone have their own. Get rid of the lb UI and adjust bosses health to compensate for the extra damage. I get where they were going with the LB idea but honestly it just fell flat. The attacks are pretty for the most part but only a select few ever truly see them because the game just isn't designed with equal opportunity here.
    (0)

  8. #28
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    I like how ESO handled Ultimates. They charged on normal attacks and had a variety of uses from damage, to heals, to resistance/tank buffs, and even to support type things that allowed party members to interact for effects.

    I'd like to see Jobs get personal LBs. But they'd fill a bit quicker than a regular one. But have effects related to the job in question. You'd also have another ability to charge a personal LB into the group one so it could be used as normal. It would take a few charges from each member to fully charge. Maybe 6-8 charges total for the first group charge.

    In addition I'd like to see the level 1, 2, and 3 limit break always available to 2-8 man groups. It just takes more and more charges for each level. That'd be helpful for PUGs that lose a member for whatever reason and they don't have to lose their LB charge.
    (0)

  9. #29
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Fundamentally a unique limit break bar would just turn the Limit Breaks into flashy CDs rather than anything dramatic. They would be nerfed a lot, not a little. All it would end up being is a high pot hit with a cast bar that you work into your existing rotation like any other ability. Personally I think they serve a better role as a tactical group CD to add an additional dynamic to group play.
    (2)

  10. #30
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Belhi View Post
    Personally I think they serve a better role as a tactical group CD to add an additional dynamic to group play.
    What dynamic?
    If the encounter demands tank LB: Tank hits the LB button.
    If everyone is dead and you happen to have LB3: Healer hits the LB button.
    Mob groups: Ranged hits the LB button.
    All other cases: Melee DPS hits the LB button.

    That's not very dynamic, that's extremely static and it's strategical more than tactical - The only LB with tactical use is Healer LB and that's because wipe comebacks aren't pre-planned before you enter. I have yet to see any other one be used tactically - Most of the time, it's either set in advance by the fight design or the melee just hits it when ready.

    And truth be told, if one argues that personal LBs are just giant cooldowns, then naturally group LBs already are just giant cooldowns as well - Difference being if one person activates theirs, all of them go on CD. So the logical suggestion following from that argument is to remove the limit break as it is in favor of cooldowns that activate for everyone in the instance in order to cull visual clutter in form of the LB bar. It's a general argument against LBs as such.

    That would naturally come at a loss - Namely the Meter Mechanics. And this is where the one strong argument for group LBs comes in: They are used to promote group diversity and punish job stacking. That is a function they serve and would have to be done by something else if they weren't there, because it's an important function.

    That all said... I still prefer personal LBs. I'd rather they be a tool to reward good play with flashy animations than basically being either a generic fight mechanic where one player of one role has to press one button or just another melee DPS CD as it usually is.
    (4)

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