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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,386
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Naunet View Post
    That flavor is pretty important. And what people really love about LBs are the unique, flashy animations, I expect. At least, that's what I love most about them. AST's tier 3 LB is orgasmic but feels like a lot of wasted resources because you'll probably never see it.
    Precisely this. All these wasted resources on things most players will rarely or never see.

    Melee dps> ranged dps> healer > tank. That's the order from most used to least most used.

    It probably doesn't have a connection to players choosing certain classes but I choose my DRG over my SMN so I can use LB3 every time
    (0)

  2. #2
    Player

    Join Date
    Sep 2013
    Posts
    261
    PVP did it right. Which is one thing i will always like from it.
    (8)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RubenSnizzle View Post
    PVP did it right. Which is one thing i will always like from it.
    Agreed.

    /10char
    (0)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I brought this up in the healer's forum as a means to promote/reward better play and pretty much got shot down. Perhaps I presented it poorly, but I just can't fathom why anyone wouldn't want this.
    (3)

  5. #5
    Player
    dalta's Avatar
    Join Date
    Nov 2013
    Posts
    113
    Character
    Delta Mainks
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    that would be fantastic






    WILL NEVER happen with the current dev's though. will just say the same 'to hard to implement' or 'will unbalance the game' >_>
    (8)

  6. #6
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I personally think a variation on the system in ff12 would be cool, where each character had some damage dealing abilities as a limit break that alone were just a strong attack, but when combined with other characters would lead to an extra effect called a concurrence.

    Because let's face it, if it doesn't do damage, 9/10 times the party isn't interested in it in this game. So making every personal limit break do damage makes all of them viable.

    So as an example, every job would have a personal level 1 limit break that would be a 500 potency attack, a level 2 limit break that would be a 750 potency attack and a level 3 limit break that would be a 1000 potency attack, all with their own animation.

    E.G. PLD level 1 would be shining blade, DRG would be dragon fang, WHM would be retribution.

    But if 2 people perform a level 1 limit break in a row it will lead to a concurrence effect based on which job performed the second limit break. So say a DRG used dragon fang then a PLD used shining blade, a concurrence effect would occur and shield wall (the current level 1 PLD LB) would happen, while if they reversed it and the PLD went first and the DRG followed up, braver would happen. (Although I'd want something else for dps concurrence as if it does damage we'd be right back to the "if it doesn't do damage we're not interested" problem).

    Then the same would happen with level 2 and level 3 LBs. But once a concurrence happens on an enemy, they will get an effect similar to antibody from virus, a 3min long buff that prevents another concurrence happening. So people can still use their personal LBs but there won't be any special effects, just the extra damage.
    (0)

  7. #7
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I don't see the reason to implement it outside of a more personalized experience. Limit Breaks serve very specific purposes, and having more (and, most likely, lesser valued) of it will have a diminishing effect. I'd rather they take time and create more game impacting abilities for all the jobs, rather than give us something that already exists. Just my .02
    (8)

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I'm pretty confident it's already been said that they have no plans to do this because all it does it create a carbon copy game-play mechanic within all jobs. A single ability, that does what? The same thing as their current Limit Breaks? So what's the point then, adding another button that is on a timer that's used to deal extra damage? So in all honesty, how necessary is it to create a new bar that builds up for players to use the minute it's active?

    it's not as fun as it sounds. It would get old fast, because now you have another thing to look after while keeping everything else active.
    (8)

  9. #9
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I would like it but it would seriously break the game unless LBs were nerfed into the ground.

    Quote Originally Posted by Kaethra View Post
    Tank LBs would be defensive based, but only on themselves.
    So just a new CD ability? Sounds rather boring.
    (1)
    Last edited by VanilleFang; 04-10-2017 at 03:23 PM.

  10. #10
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by VanilleFang View Post
    So just a new CD ability? Sounds rather boring.
    A spammable LB is never going to be added to the game. Why use anything else if you could just mash a 400 potency attack over and over?
    (0)

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