
I second this. I have yet to do this parley thing in which you speak of, but I would always like to make better use of taverns and such - the ability to play mini games in them, even solitaire, would be nice.I’d like to see not only an expansion of Parley, but more and varied mini games throughout the game world; Tetra Master, anyone? How about some form of Three-card Monte, Dice, or shell game from back alley street venders?
This may not be for everyone, so these don’t have to be a required part of the quest line, but it’s the little things that make the whole of a game great.
Mini-Games, new Development Tag please.

My thoughts exactly. Parley itself is not a bad idea, it's just incomplete. I wish you could go into a goblin polis and use Parley and trade different kinds of crafting materials, materia, consumables, and so on (not only with gobbies, but also with other beastmen).Parley has potential to be fun, but just like everything else in the game, it is horribly incomplete. If they made it less reliant on luck (hmm....that sounds familiar...), added some sort of progression system to it, and give us reasons for doing it (right now there are zero), the game could potentially be fun.

Parley is a lot tougher than it seems, and I think it would make an interesting thing to play against other players. It even has the opportunity to be played against more than one person depending on how you tweak the scoring. It has that mixture of luck/skill that makes it a game that you could replay infinitely - someone mentioned poker, which is effectively luck and bluffing, and it is hugely popular of course.
I can't tell you how many times I took the highest scoring thing I could, only to see the cards line up perfectly for the opposition. Oops. Once I started actually putting thought into it, it was a lot more enjoyable. If anyone played Vanguard, they had a similiar idea in the Diplomacy card game thing but used it for a lot more (still came down to luck of the draw mixed with strategy) and allowed you access to bits and pieces within the game you otherwise couldn't get.



Remember when they added the option to Parley certian NPCs to win stuff?
HAHAHAHAHAHAHA
Gimme Triple Triad and rare card drops from mobs.




'Quite enjoy Parley, for my part, and I'd rather like to see it iterated on. Soo... yeah.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

The one big gripe I have about parley itself is it takes forever for it adjust the cards. Such as if you score a combo, it will move one card at a time to the next empty space.
Not sure if other people noticed, but there are also abilities you can use in parley. Not sure what conditions are required to activate it though. You'll see it on the bottom of the parley window.
I once got the option to flip the fill direction. It didn't really help me in any way, though.The one big gripe I have about parley itself is it takes forever for it adjust the cards. Such as if you score a combo, it will move one card at a time to the next empty space.
Not sure if other people noticed, but there are also abilities you can use in parley. Not sure what conditions are required to activate it though. You'll see it on the bottom of the parley window.
There is an element of skill to Parley because you have to watch how your pick lines up the remaining slots for the opponent's turn, however, a lot is still decided by hidden information and the current scoring system is designed for PVE and does not work for PVP.
Personally, I think Triple Triad is the best mini-game Square ever invented. Tetra Master was less good because the cards had a random element, so you could never know for certain how your play would affect the board.
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