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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    If Sear was not there, it wouldn't be an issue of what class to invite. Putting Sear in is basically saying "LNC ONRY". It is asking for people to not get near Ifrit. True you can say "Well get better healers.", but the problem is, people always want the easier way, and having Lancers only is that easy way.

    When they design a boss fight, they need to make it flexible for everyone, they need it so people say "Okay get anyone who can DPS!".
    (0)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Velhart View Post
    When they design a boss fight, they need to make it flexible for everyone, they need it so people say "Okay get anyone who can DPS!".
    It's more like humans need to act like humans - adopt to the situation. If they start making bosses "flexible" soon enough they'll need to make them soloable as an option.

    Right now it is flexible, but as said people will take the easiest way out.
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  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jennestia View Post
    It's more like humans need to act like humans - adopt to the situation. If they start making bosses "flexible" soon enough they'll need to make them soloable as an option.

    Right now it is flexible, but as said people will take the easiest way out.
    As true as your statement is, we need to be realistic here. It is human nature to take the easy road if it is available. Trying to prevent picking out a specific class only should be how it works.

    People should inviting based off of skill and how well geared they are, not simply what class you are. WoW raid fights always makes use out of everyone without a hinderance to a certain class, making everyone welcome. I played it for 6 years and very rare I see someone say "We don't want this class" because of how well the class itself performs. Sometimes you got the person who didn't want a Ret Pally, but it was the overall community was flexible on this. Know why? Because when they make these raids and their bosses, they take all classes into count when making them, making sure one isn't shafted because of a certain thing the mob does.

    Which brings up back to FFXIV. So far Ifrit looks good, he uses abilities that affects the lot and balanced until Sear happens. Because of this one move, people don't want close in melee and now want LNC's, and ARC with it's issues are not wanted either. What I want to know is, when the developers put Sear in, did they not anticipate this to happen? Did they not anticipate people would just take the easy road and not depend on healers to better enchance themselves to handle the damage Sear does? On paper, yes, but being realistic, it goes back to human nature. Why bother with it if you can prevent it by only inviting Lancers?

    I agree with you, people should adopt to the situation. The problem is, the easy road is what they adopt to, and other classes get shafted for it. I hope they take this fight and learn from it, and make Moogle fight as flexable as possible.
    (1)

  4. #4
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Jennestia View Post
    It's more like humans need to act like humans - adopt to the situation. If they start making bosses "flexible" soon enough they'll need to make them soloable as an option.

    Right now it is flexible, but as said people will take the easiest way out.

    It's bad design. WoW has one of the most elitist and competitive end game communities I've ever seen in an MMO. I've seen more math and charts done for optimal play in WoW than I saw in all of college. In WoW, some classes do better DPS on certain encounters than others, but I have never seen an encounter where if 100% of the DPS was class "X" it would make the encounter significantly easier and safer. Why? It's the developers job to make sure things like that don't happen.
    (1)