Things like this just make me not want to follow your etiquette even more. People are under no obligation to do such a thing.Yeah, so you not only don't inform anyone, but then don't even have the decency to take a second to mark what you kill on Ariyala's so other hunters don't waste their time looking for stuff that's not up. Bad hunt etiquette from start to finish, including stuff that's going to inconvenience or otherwise do a service to other hunters, not just the "leeches" you're so upset about.
Surely there are people on Balmung who feel the same way. It's not just me. It's just a poor attitude to have to expect everyone to abide by such rules. Just like people yelling about early pulls make people not want to share hunts anymore.
Be happy when you get something. Move on when you don't.
You sure do like to make assumptions. Good luck with that.Surely there are people on Balmung who feel the same way. It's not just me. It's just a poor attitude to have to expect everyone to abide by such rules. Just like people yelling about early pulls make people not want to share hunts anymore.
Be happy when you get something. Move on when you don't.
As a person on Balmung, I agree entirely with this.
A group isn't obligated to wait for stragglers, nor are they obligated to tab out to update a tracker site. Hunts did not come with a set of special rules. You kill the thing and get the rewards or you don't. Thats it.
Some people like the quick kills. As long as you hit it and at least someone in your group can generate large hate on it, you'll get full credit. A lot harder to do solo, but on a tank class, it's doable.I guess my wording was abit off, but I did address for those hunters splitting out in other zones in previous posts. I was trying to specifically mean those who just weren't hunting anyway trying to flood in on a kill and then cry over it, which is more often the case.
Another thing I can't understand though, is why everyone wants such a massive group there. The bigger the group, the less you can hit it, and the rewards you get yourself will end up being minimal if you get anything at all.
Pro DPS tactic: Big glowing orange AOE = "Stand here to boost your DPS!"
~Non Requiem Aeternum~
There is also the problem that a hunting group pours all the time in spawning or finding the hunt..then are nice enough to shout it in chat and wait, only to have so many people there that there might even be a chance that they wont get anything or barely anything after its killed and may even have to take the insults because someone took their sweet time to get there.
If they had a system where the first ones that found it as a group are always the onces that are certainly getting the reward than maybe more are willing to shout it.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
You know, it's funny to me. Hunts are the only content outside PvP that could really be described as competitive. Content that rewards good players and players that work hard because they out compete others. And yet, we have a cadre of players who under the guise of being considerate to others are decrying the competitive nature of the hunts. Honestly if you think that you can do it better, get out there and do it, beat the other guy to the mark. That's what hunting is, it's 100's of players in zones all searching for the hunt marks so they can slay them for a reward, you are truly competing with each other. All the crap about waiting, or early pulls or any of that is - not to put too fine a point on it - 'loser talk'.
If you don't get to the mark in time for the pull or to gain credit, so be it, you were too slow or in the wrong place at the wrong time. Whining about it and complaining about early pulls or people not waiting long enough is simply to cover the fact that you didn't make it to the hunt.
And that's coming from me, someone who I am sure many here consider to be a card carrying SJW.
As another person on Balmung, I agree completely too.
Pretty much this. I'm someone that's been subjected to, accepts and understands competitive PVE content from early on in my MMO career. So losing or missing a hunt doesn't phase me at all in the least.
Last edited by Aylis; 04-08-2017 at 02:03 AM.
I can't help but feel the "This is why we can't have nice things" vibe ringing from this sentence. We try to be competitive, we're grievers. We cave in and wait, trying to help, we're still grievers for not waiting long enough. SE sees all these comments and assumes people don't like competition and we may never see anything like it again in the open world. A real shame, and punishes those who actually love the competitive nature and just takes the loss of a kill with stride. Maybe add in FFXI Kings for a month or so with the same claim system, let them know what real loss of a 'hunt' feels like, might stop them crying so much over losing a couple of what we currently have.
Last edited by Settiesama; 04-08-2017 at 02:50 AM.
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