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  1. #31
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Majidah View Post
    I'm sorry but if anything 1.19 gimped the crap out of mrd. Have you seen the patch notes? All it did was make our skills worse. FFS they pushed up maim's timer.
    Are you referring to this thread?

    http://forum.square-enix.com/ffxiv/t...NG-MARAUDER-!-!

    If so, lol.

    If not, notsureifserious.jpg
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #32
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Karbine View Post
    What worries me is not the balance between damage of DD classes, because the ability revamp is coming where they will redistribute and add abilities for all classes. What I am most worried about is the focus of battles and strategies used since it seems like everyone is spamming AoE and causing a mess of non-strategic zerging to get EXP. I find the battles just a cluster F of spam and I don't like it one bit.

    I find that boss battles are fine and very enjoyable but when it comes to EXP, its zerg zerg spam AoE gogogo!
    this is your own personal bias, you favor one on one combat, also realize level matters, if you go for something close to your level, spam is key, but if you attack stuff sufficently higher, you have to plan your spam a little bit more. Regardless it has a lot to do with party make up. Some teams can get away with spam, others need to be technicians, i like that the game allows different people to play differently.

    Also in general people dont want exp to be highly strategic, thats why they tend to avoid fighting monsters 5 to 6 levels higher, because while they can win, and get more, or similar exp, it requires more strategy and skill, and that takes time to organize. I mean im sure with 2 mages you could probably do the old timed nuke strategies, but most people dont actually want that.
    (0)

  3. #33
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    MRD has always been broken, they shouldn't be able to excell in both tanking and damage at the same time, they need stances back IMO.

    Hopefully the addition of Warrior will specialise them and have them lose HP and def in exchange for attack, but agreed they do need to balance classes to have similar base damage output. (this includes mage classes *blackmage*)
    (1)
    Last edited by Jinko; 10-23-2011 at 05:11 AM.

  4. #34
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    I just want to be loved ;C
    (3)

  5. #35
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    After 1.19 I have been doing more damage on my MRD than before, so I disagree that they are now "broken" after.
    (0)

  6. #36
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Majidah View Post
    I'm sorry but if anything 1.19 gimped the crap out of mrd. Have you seen the patch notes? All it did was make our skills worse. FFS they pushed up maim's timer.
    I don't know about your experiencing but for me in multiple target fights mrd is death incarnate.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #37
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Rentahamster View Post
    Are you referring to this thread?

    http://forum.square-enix.com/ffxiv/t...NG-MARAUDER-!-!

    If so, lol.

    If not, notsureifserious.jpg
    I guess you've never demolished a stonghold with a bunch of MRD and a few CON. They are incredibly strong, but so is LNC in this particular instance the OP showed.

    It's just that these LNC seem to erm.... either not be equipped well, or just suck so much that they get hit by every eruption and need to sit out to recover. Ifrit parse should not look like that. Occasionally, the MRD tank will come out on top simply due to not having to run from environmental DMG and can spam WS and do a little DMG from punishing barbs. This is not a great example in why MRD are "too strong" compared to other classes.

    One run we had with ifrit the other night. We had like... 5 back to back eruptions on phase 5 that we all ran from and the MRD tank couldn't keep up with healing himself and died. We didn't stop there and CON put up Stygian Spikes II and just tanked Ifrit by standing still and curing himself til we downed him. Very sloppy run, but is CON now overpowered? In that instance the survivability of this mage shouldn't have been that long. They survived 6 rounds of Ifrit abilities.

    If anything, all of this shows the attention needed towards Gladiator. Not the other way around.
    (0)
    Last edited by BruceyBruceyBangBang; 10-23-2011 at 06:35 AM.

  8. #38
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    I guess you've never demolished a stonghold with a bunch of MRD and a few CON. They are incredibly strong
    Um, what? Read my posts again in this thread and in the thread I quoted. I'm saying the exact opposite of what you think I'm saying.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #39
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    MRD has always been broken, they shouldn't be able to excell in both tanking and damage at the same time, they need stances back IMO.

    Hopefully the addition of Warrior will specialise them and have them lose HP and def in exchange for attack, but agreed they do need to balance classes to have similar base damage output. (this includes mage classes *blackmage*)
    this is a bad concept, of old biases.
    (0)

  10. #40
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by Physic View Post
    this is your own personal bias, you favor one on one combat, also realize level matters, if you go for something close to your level, spam is key, but if you attack stuff sufficently higher, you have to plan your spam a little bit more. Regardless it has a lot to do with party make up. Some teams can get away with spam, others need to be technicians, i like that the game allows different people to play differently.

    Also in general people dont want exp to be highly strategic, thats why they tend to avoid fighting monsters 5 to 6 levels higher, because while they can win, and get more, or similar exp, it requires more strategy and skill, and that takes time to organize. I mean im sure with 2 mages you could probably do the old timed nuke strategies, but most people dont actually want that.
    My point is more referring to the fact that the most efficient way to gain EXP is to gather very little risk monsters together and rip through multiple enemies with little concern or threat of dieing, over high risk situations which should, naturally, provide higher reward.

    I simply think the higher the risk, and the more effort put it, the reward should be greater than the simple hack and slash AoE spam. I mean honestly whats the point of a tank other than NMs or Bosses at this point?
    (0)

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