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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Choyi View Post
    Sorry but not, GLA is inferior to MRD in every way in the Ifrit encounter, I have tried with both MRD and GLA personaly, and I'm close to around 50-60 attempts and 14 or so kills (had alot of problems with posisions and animation lagg etc)

    But both me and everyone I've been with all can easily agree MRD is superior, MRD takes less damage due to parry being WAY more reliable then block, MRD do around 3-4x the damage GLA does, MRD can hold hate easily without even using provoke (warmonger and pure DPS as well as second wind2 self heal is plenty enough).

    Having equal experience on tanking Ifrit as both classes I can say that MRD makes the fight alot easier both in terms of how fast you kill, the strain on healers and no need for DD to hold back dps (2-3 of our LNC sports ifrit harpoons).

    Tanking on GLA hate is somehing that constantly needs to monitored and the GLA has to spend alot of time just using accomplice drums voke etc to maintain good aggro on the boss.

    For smaller content such as beastmen strongholds GLA has much higher survability but in AOE fights they have little to no chance to hold hate well.

    GLA desperatly needs a huge buff in both dd, emnity and dmg migniation on high end content, unless the devs realise how broken GLA is atm we wont have a fix until PLD is out.

    I rolled a GLA as main to tank, not to have its only use being a rank 36 ability, I want to tank with sword and board like tradional RPG tanks do...
    Yes Glad needs damage buff.... But enmity? not at all... When you think about Damage IS enmity....
    Also Glad gets full enmity from Provoke, which is the biggest enmity generator, aside from damage and cure....
    Glads provoke has the lowest cooldown, SO does Sentinel, Obsess and Rampart, which on Glad can be used a lot more often....
    Parry doesn't proc any more frequently than blocks for me... and thats parsed data....
    If Glad had Storm's path that generated enmity and did the same damage then we would be saying Glad is OP
    All Glad needs is a Storm's path type ability that does that kind of damage, even if it isn't AOE and all would be rig with the world

    Glad does not take more damage than MRD in any way shape or form.... so technically, MRD isn't better than glad on Ifrit in every way... just in one specific way
    (0)

  2. #2
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rydin View Post
    Glad does not take more damage than MRD in any way shape or form.... so technically, MRD isn't better than glad on Ifrit in every way... just in one specific way
    But in fact they do, block is not 100% avoidance chance, while parry trough foresight is, with the limited amount of attacks which CAN be avoided on Ifrit having a reliable ability DOES make the MRD take less dmg (even a GLA NOT using shield and using foresight will come out taking less dmg) we have done extensive testing on this.

    Rampart and sentinel can both be subbed with swordsmanship granting almost exact same duration and mignation (rampart rly needs a buff to warrant it long cooldown) obsess is totaly useless vs Ifrit subbed or not.
    Using voke more often isnt agood argument since MRD tank does not need to use it at all, all it does is making you use another GCD (gloobal cooldown, excuse the WoW-ish term) meaning youre not swinging at that time doing nay dmg.
    On top of all GLA got a huge nerf with 1.19 with not being able to parry at all, not even with Foresight, unless they unequip their shield.

    And the thing is, even if they where equal in dmg taken, why would you got with a tank that does around 5k dmg a fight instead of a tank which can put out 12-15k a fight?
    Not to mentioned that MRD can selfheal more often with Bloodthirst stacked with buffed maim or similar for 450-600 hp.

    While I've disagreed with you for most of the post I have to agree with one thing, GLA definatly needs a Storms Path type ability (Riot blade simply does not cut it, especialy with the pacify debuff you get from it).

    Besides that either GLA needs a big defensive boost or MRD needs a defensive nerf, cause atm on content that people will care for min maxing they will look at both MRD and GLA, see the damage taken is very even and in some cases even favors the MRD slightly and say "well, to make the fight easier we better take the tank who will do 20% of Ifrits Hp in dmg."

    In Darkhold some groups favored MRD tanks, but with a tradeoff, MRD took quite a bit more dmg on Batraal (back when GLA shield skills actualy did jack) in turn for doing a lot more damage thus better their chances to make a speed run.
    (0)

  3. #3
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Problem on ARC was the increasing of demand to be ARC badly on 1.18.
    Now, this is just starting of patch 1.19 so this changed has no many people realized yet. ARC/PGLGLA has no demand now, while MRD/LNC is on big demand. And MRD will get increasing in demand sooner or later. The thing is that game should decide to favor all classes equally.

    (Ifrit PT starting with many LNC, but in the future you will see more PT go with 1 MRD 3 LNC on DD team)


    GLA -> need to be better tank than this. first is block rate, second is emity generate ability need to be better. and SE need to add content that MRD can not tank..
    PGL -> need to find some content too. So far nothing good to have PGL in PT.
    ARC -> from the best drop to worst...
    (3)
    Last edited by Alise; 10-22-2011 at 02:21 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  4. #4
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Alise View Post
    The thing is that game should decide to favor all classes equally.
    Every patch since 1.18 up until 1.21 will overhaul some aspect of combat. Trying to create perfect equality for every patch individually would be such a waste of dev time. There will only be a little over a month until everything will change once again. THen it will happen once more in 1.21.

    It's good enough for what we are going through.
    (1)

  5. #5
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    I just want to be loved ;C
    (3)

  6. #6
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    the best tank depends on the situation.

    With MRD the dds can go all out without risk of pulling hate, and they can do it fairly early.

    With Gld the dmg mitigation is higher, but the hate generation is much much lower and you lose almost all dmg output.

    Gld best for long drawnout fights with mobs 1 on 1.
    Mrd best for quick fights and multiple mobs.

    With ifrit, Mrd deals around 15-16% of the total dmg in a mrd, lncx4 setup. So going mrd actually helps kill ifrit. Glad will probably do around 4-7% of the total dmg and it will drag the fight out longer.

    In the end both jobs can tank anything really, 1 kill the mob faster, 1 kills the mob safer. Personally I prefer mrd on ifrit for the dmg. With that fight tanking is not the hardpart it is fighting the server lag issues and the melee not dying to eruptions. So the longer that fight is drawn out the higher chance of failing. So I say unless you are not getting any lag (you actually avoid plums and eruption when you get off it on "your" screen) Mrd is a better tank choice simply beause everyone can go all out and kill it before it kills you.

    Dmg wise lncers outdmg everything atm... if they are not the lnc is doing something wrong. Lnc should outparse a mrd by a good 20% dmg in total.
    (5)

  7. #7
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    The lancers in that Ifrit fight are horrible.

    That is all.
    (5)

  8. #8
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Terrible points of comparison, terrible players, terrible conclusions.
    (2)

  9. #9
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alise View Post
    From the 1v1 Dps, I saw it from data of parsar that my MRD friend showed me in Ifrit fight:
    [COLOR=sienna]
    No offense, but those lancers are horrible. They should be doing much muuuuch more damage than that.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Since when was eyeballing damage an acceptable measurement for DPS? If it isn't a parse log, it ain't worth it.
    (0)

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